I’ve been printing with 265C on the first layer to avoid the print slipping off the bed, but when I do that sometimes I get a
Thermal Runaway error.
[Unreal Film Jam] Create a short film for a chance to win $5000.
UNREAL ONLINE LEARNING
YOUTUBE TECH TALKS
- Cinematic Lighting in Unreal Engine
- Enabling a Look Development Workflow for UE4: From Shoot to Final LookDev Scene
- Lighting with Unreal Engine Masterclass
- Making the Most of Animation Blueprints
- New Animation Features in UE4
- The Virtual Production Field Guide: a new resource for filmmakers
- Volumetric Fog and Lighting in Unreal Engine
I’m having an issue with Mixer not being able to access the SVG DOM. I made a repro project.
The [CustomsForge] tool allows custom songs to be added to the guitar game “RockSmith”.
Free in the Unreal Marketplace for August.
One asset store idea is to automate porting between the engines and a tool to keep the projects in sync.
Jesse sent me a broken part that I was able to measure and 3d print a replacement part. It’s a little lock for the screen door.
Fusion 360 starts with an overall sketch.
The sketch is extruded with overlapping parts either joined or cut with boolean operations.
The first time I printed, I forgot to turn up the heat. PLA material usually prints 205C-215C. If I crank up the heat on the first layer to 265C it sticks better and doesn’t slip off the plate when printing.
Also when using the slicer, there’s a brim option to add a little more geometry on the first layer so it sticks better.
Here you can see it’s printing thicker and hasn’t slipped yet.
The broken part (left) and 3d printed version (right).
I printed one other version with the notch shorter in case longer doesn’t fit. That’s the part that broke so I have to guess how long it might be.
Elon Musk has a brain implant company, [Neuralink].