Archive for September, 2004

TagCMA (texturing)

I just added the ability to load OpenGL textures in C#. So now I have a basic functional mockup that shows some of the features that I’ll be adding into this collaborative application.

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TagCMA (latest)

In the last July & August I have been rewriting TagML in C#, along with adding a ton of new features. This new version incorporates collaboritive modeling. Which means multiple users will be able to animate a scene of models at the same time. I envision a rag doll, in which several persons each have hold of a different body part. Similar to stop-watch animation, each user can place the head, arms, body, and feet into the desired position for each frame in real-time. Which should cut down in animation time, theoretically.
Tag Applied Collaborative Modeling Application (TagCMA)
(C) Timothy A. Graupmann

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