Archive for December, 2005
It’s been a while since I posted a Sector13 screenshot. We’ll we have the artist team working on modeling assets like capital ships and this space station. Although, they are in the tweaking process aligning polygons and making textures. You’ll also see that the targeting system is taking shape.
I first came across [this video series] on GameDev. I’m going to repost only because this series is extremely useful for noob game programmers.
“Blender has had another long development cycle resulting in a release
packed with rewrites, new features and improvements. The major additions this release are the Character Animation rewrite, the added Fluid Dynamics system, improved editing and rendering of Particle Based Hair, and the Modifier Stack.” Check out the [new list of features].
The Avid Computer Graphics team, in conjunction with Hewlett-Packard, NVIDIA and Gamedev.net, is pleased to announce the SOFTIMAGE|XSI Mod Tool “Lock & Load” Challenge (the “Contest”). Join for a chance to win $25,000 in prizes, featuring HP xw9300 Workstations!
[Click for more details!]
It’s amazing all the great stuff available on the net these days. The trick is you just have to know it’s there. For example, HL2 uses a product called Steam to keep the software patches up to date. In the Steam Tools section, you’ll see an option to install “Source SDK”, which is all the modding tools you’ll need to create your own HL2 mod and content. How cool is that!?
For community support and an online knowledgebase, please visit the [Valve Editing Resource Center (VERC)].
We had a great time this year hanging out with the family. See the [Photos].
Jesse provided some [great resources] about how to get anything done in flash.
Tween – Updated to include;
Flash 8 filters, onTweenUpdate, onTweenComplete and much more
Tween – very easy to use, but
doesn’t include as much as the above. Much better examples of use though.
Extensibility – Extensions [
these can save you a lot of time ]
gotoAndLearn – VERY GOOD AND EASY TO UNDERSTAND TUTORIALS WITH FLA FILES
TUTORIALS, SOURCE FILES
– All the above
Actionscript.org – has almost anything I could need
Kirupa – excellent tutorials
– [Useful Flash ActionScript Tutorials and Resources Thread]
– Flash Community
http://www.ultrashock.com/ – more advanced tutorials and information
TONYPA – Extremely well thought out and paced tutorials with good
examples – may be on the intermediate+ side.
tile based tutorials
– vectors in Flash
Labs – Real World
Layer51:Prototype = newMethodsForBuiltInObjects(); >>> Advanced OOP deposit
of code *****
– Flash 3D Tutorials (crappy site, useful info)
– Understanding curves
– Pixel Fonts Explained
Senocular – Examples
[WITH FLAS] **
Franto – Collected
Flash 8 examples by beta testers **
Kirupa – Flash 8 Online
Examples Roundup *
Andre Michelle – Flash8
Flash Guru – Flash 8
Kirupa – Useful Flash 8
Tutorials and Resources
Ultrashock – Flash 8
– popular threads
INTERACTION DESIGN SITES
INTERESTING USES OF FLASH
VODAFONE FUTURE SITE
– PHYSICS FLASH ANIMATIONS
Slideshow based on XML feed from Flickr Sets or any XML
– page flip
– tutorial of page flip
– some interesting animations
Communication Server – Let’s you
run webcams and more
Swift 3D – 3D vector graphics animation tool
Flash Video Links/Documentation
– Flash Media Server TechNote – Problems using multiple settings
for one capture source
– live video broadcast
– creating video chat
– search for webcam on Macromedia
– Flash Comm Server
– Flash Com Guru – Port Tester [ test open ports with Flash Comm ]
– Using 2 cameras
– Live Video switcher
– Flash Communication Server Source Code and Examples
Flash Lite for Mobile
Be sure to download your [free copy] of .Net 2.0 Express Edition 2005 from [MSDN] while you can. Also, you’ll need the [Microsoft .NET Framework Version 2.0 Redistributable Package (x86)]. Additional info: [Visual C++ with the Platform SDK].
Backup of steps, in case they disappear off the face of this earth:
Using Visual C++ 2005 Express Edition with the Microsoft Platform SDK
By Brian Johnson,
can use Visual C++ Express to build powerful .NET Framework
applications immediately after installation. In order to use Visual C++
Express to build Win32 applications, you’ll need to take just a few
more steps. I’ll list the steps necessary for building Win32
applications using Visual C++ Express.
Step 1: Install Visual C++ Express.
If you haven’t done so already, install Visual C++ Express.
Step 2: Install the Microsoft Platform SDK.
Install the Platform SDK over the Web from the Download Center. Follow the instructions and install the SDK for the x86 platform.
Step 3: Update the Visual C++ directories in the Projects and Solutions section in the Options dialog box.
Add the paths to the appropriate subsection:
Executable files: C:Program FilesMicrosoft Platform SDKBin
Include files: C:Program FilesMicrosoft Platform SDKinclude
Library files: C:Program FilesMicrosoft Platform SDKlib
Note: Alternatively, you can update the Visual C++ Directories by modifying the
VCProjectEngine.dll.express.config file located in the vcvcpackages subdirectory of the Visual C++
Express install location. Please make sure that you also delete the file “vccomponents.dat” located in the
“%USERPROFILE%Local SettingsApplication DataMicrosoftVCExpress8.0″ if it exists before restarting
Visual C++ Express Edition.
Step 4: Update the corewin_express.vsprops file.
more step is needed to make the Win32 template work in Visual C++
Express. You need to edit the corewin_express.vsprops file (found in
C:Program FilesMicrosoft Visual Studio 8VCVCProjectDefaults) and
Change the string that reads:
user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib
ole32.lib oleaut32.lib uuid.lib”
Step 5: Generate and build a Win32 application to test your paths.
Visual C++ Express, the Win32 Windows Application type is disabled in
the Win32 Application Wizard. To enable that type, you need to edit the
file AppSettings.htm file located in the folder
Â“%ProgramFiles%Microsoft Visual Studio
In a text editor comment out lines 441 – 444 by putting a // in front of them as shown here:
// WIN_APP.disabled = true;
// WIN_APP_LABEL.disabled = true;
// DLL_APP.disabled = true;
// DLL_APP_LABEL.disabled = true;
Save and close the file and open Visual C++ Express.
the File menu, click New Project. In the New Project dialog box, expand
the Visual C++ node in the Product Types tree and then click Win32.
Click on the Win32 Console Application template and then give your
project a name and click OK. In the Win32 Application Wizard dialog
box, make sure that Windows application is selected as the Application
type and the ATL is not selected. Click the Finish button to generate
As a final step, test your
project by clicking the Start button in the IDE or by pressing F5. Your
Win32 application should build and run.