Archive for Graphics

2.5D Painting

I’ve been doing a lot of 2.5D painting with Modo and I want to know how to set the camera defaults. Since every time I open an object for painting, I need to setup an orthographic camera aimed at (-45, 135, 0).

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It would also be nice to make the uv process smarter about the painted area. If we scale the uvs, we just need to [bake] another texture.

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Unity3d Forum Avatar

It was time for a new avatar. Made this weird thing in Modo.

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Belt 2

I was able to thicken the belt and then fit the belt into the belt buckle. Next the belt loops need to fit tightly around the belt.

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Belt Buckle 2

I refined my belt buckle using my own belt as a reference image. I cut some holes in the belt. I still have yet to thicken the belt.

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Belt Buckle

The belt needed a belt buckle.

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[model]

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Belt Loop

I changed my mind and went with a different belt loop style.

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Belt Loop

I added a belt loop to my pants WIP. And a belt.

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Modo UVs

I think I got the hang of how to setup the UVs for my pants. I was able to remove the seams I didn’t want. Now I just need to model some detail into the pants.

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[post2]

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Modo Extending Edges

I’d like to know if there’s a way to easily extend an edge loop using existing edges in Modo. The last frame of the animation lasts for 5 seconds while I circled the area where I want the edge to be contiguous.

And why is the color of the wireframes different on each leg?

I learned some techniques on the forums about how to manually cleanup extra verteces and polygons.

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Wrinkle Displacement Map

I sat down with Modo 302 and modeled some basic pants. I got the hang of how to create an image displacement map, which I used to cause wrinkles in the pants. I need to figure out how to get better UV seams and model some details into the pants, like pockets and threading. [VertexMonkey] has several [skin material presets].

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