Surprise the Xamarin Profiler now requires [Visual Studio 2015 Enterprise] to work in either Xamarin Studio or Visual Studio. Ugh! [Frequently asked questions] Subscriptions can be cancelled at the [Visual Studio User Hub].
Way back when, I asked on the forums how to set the [Missing Android.Widget.ProgressBar.ProgressTintList Property]. Somebody responded, so that’s how you do it. I was doing something in Java that I wanted to do in Xamarin. The app had a progress bar that showed the OBB download progress on Android.
Microsoft killed the [XNA] community and brand some time ago, RIP. Unfortunately, those old XNA installers don’t even work on Windows 8 or above. [MonoGame] rose up as an open-source framework to allow you to continue to build your XNA projects using the same API and target multiple platforms. MonoGame is still catching up to the XNA features the same way Mono is always catching up to .Net. That means you are stuck using command-line tools to build your XNA Content Projects. And now there’s [MXA Game Studio] which lets you build those discontinued XNA Content Projects.
MonoGame 3.4 released which has important features like fixes to the FX import pipeline and support for pause/resume on Android.