[Mixer] has a nice SDK that I was able to [fork] and integrate the Chroma SDK. Now when I hit `Play` in Unity, users can activate my Chroma devices directly from my Mixer [channel]. The [Button example script] uses a `ChromaAnimation` meta reference that calls `Activate()` when the interactive button is pressed. There’s also a chat with Mixer developers on [gitter].
This week, I’m wrapping up a Unity plugin for Chroma [UnityChromaSDK] that consumes the [Chroma REST API]. I relied on [Swagger.io] to process swagger definitions in order to auto-generate a C# 2.0 client that works in Unity 3.5.7 and above.