I haven’t participated in Photoshop contest for a while so I decided to muck with [today’s featured pic]:
This is Piper. Our newest cat showed up a little more than a month ago — and we had to take it in.
Using model I aim to do a self portrait model using these two reference images from the front and side.
Additional Eye Source Image: (best resolution I can get with a quickcam.
I noticed that the non-repeating source in the archives went bad. So I re-updated the source. Here’s a [new link].
Installed the Mandriva 2006 OS (Release Canidate 1). Easier to install than XP without the pesky phone activation.
I have an NVIDIA GeForce 440 which required me to install drivers from the [Nvidia site]. Before running the script, just install the kernel-source thru the package maanger. And then afterward change ‘/etc/X11/XF86Config’ to use (Driver “nvidia”) instead of (Driver “nv”) Un-Viola!
I think I’ll install [.NET Mono] next.
And more importantly, let’s not forget [Easy URPMI].
Also installed the [VLC media player] with ‘urpmi vlc’.
The VLC player is useful for watching videos or steaming videos like the [Blender interface video tutorials].
Just came across a [good tutorial] illustrating the steps involved for setting up a robotic rig.
The 0.4.0 release of Crazy Eddie’s GUI System “Falagard” came out today. Go to the download section now! See [site] for details.
I noticed that Ogre wasn’t handling a mesh very well that used scientific notation. So I wrote this little perl script to remove the notation. It just converts any scifi notation to zero for now. You’ll need Perl to run the script.
————- ogre_remove_scifi.pl ———–
my ($arg1) = shift;
print "Processing… $arg1\n";
or die("Unable to open $arg1");
or die("Unable to open $arg1.xml");
$_ =~ s/"[^"]*e-[\d][^"]*"/"0"/g;
print FILE2 $_;
print "Done. $arg1.xml [ OK ]\n";
Added dynamic functionality to the HUD. I.e. Indicators, 3d Gyro and Target Ship display.
Now that I’m getting the hang of using Ogre and CEGUI, I’ve posted a little sample app that shows how to have a layout that uses multiple image sets. Get the source [here]. Includes all the project files and depencies you need to compile with Ogre and Crazy Eddie. 30 MEG!!!
Added a HUD overlay using CeGUI with multiple ImageSets.
Just created my first soccor ball in Modo.
Starting to add HUD overlay logic using CeGUI.
Here is a handy Perl module called [GuidGen] that let’s you create GUIDs (Global Unique Identifiers) in Perl. A GUID is basically a random number that is guaranteed to be unique across the net. It is based on time and your MAC address. A GUID is useful in something like the ‘user agent’ string, hehe.
Added support for multiple AI ships:
Added gibs support to rip ships apart.