ZBrush (Update)

I purchased a license for ZBrush 2.0. It’s just like they say, digital putty. I’m going through every tutorial and that doesn’t even scratch the surface of what this tool can do. Here is my first attempt at digital sculpting using the Sphere3D method. Like so many other posts at ZBrush Central… “My First Head”…

TagML (latest)

TagML is a new 3d model editor / animator. I have made the [source] and [build] publically available. The new feature that I just added is a better keyframe display bar. Hopefully this looks like a hybrid style of PhotoShop and Flash. If it’s not intuitive let me know. As always, suggestions are welcome.
Bones (C) The Game Creators Ltd.
Bones (C) The Game Creators Ltd.

Progress Update (TagML)

I recently created a panel base object which the toolbars inherit to allow the use of textures in the toolbar buttons themselves. I moved the keyframe track display into its own panel. I still have the intent that the keyframe display will also be textured. I just finished the code that will allow the animation bar buttons to use textures. And I spent a little time drawing the icons to match the shaded background.
Android (C) The Game Creators Ltd.
Android (C) The Game Creators Ltd.

Progress Update (TagML)

You fans out there have been inquiring what I’ve been doing the last couple months since my last post. I’ve been quite busy. During the daylight hours, I’ve been testing the next generation bidding system at INSP. And in my night hours, I’ve joined FellStorm Software, a game development group, working on an action RPG. As you can see glimpsing at the pic to the left, I’ve designed a model editor from scratch, capable of importing 3ds files or creating animated models. Basically it’s an animation tool which saves models in a new Tagml format. The tool is unique in that it will take models straight from 3d studio. The internal structure is all vector based, so it’s portable to OpenGL or DirectX.
Alien Hivebrain (C) The Game Creators Ltd.
Alien Hivebrain (C) The Game Creators Ltd.

NeHe Productions OpenGL Challenge Number Eight!

I finally released my submission for the NeHe / Creative Labs contest today. All I am going to show you in the meantime is a screen shot until the results come out. I sent my code out with the submission so you’ll get to see all the tricks I used. Details about the contest can be found here. There has been an ongoing discussion thread about the contest here. The source is available here.

Sketches

I used this week to take a break from coding and worked on a few sketches instead. It allowed me to add a second page to the sketches section.


I’ve been using manual ftp commands to update this site. In case I forget, this is how to set permissions with chmod as an ftp command.
quote site chmod 755 filename.pl