Here are a bunch of macros for switching from things like RGB to YUV.
To build the DirectShow filter:
First clone the [Windows-classic-samples] with the
Clone the [tmhare.mvps.org-vcam] filter project.
Before opening the project, edit
tmhare.mvps.org-vcam\directshow.props and edit the
WindowsClassicSamplesDir path point at the path of the
Download and run [Graph-Studio-Next].
Import Metahumans to UE4 with [Quixel Bridge].
I have a ton of presentation video with an insane amount of jump cuts and lighting changes. Maybe I can use DeepFaceLab to deep fake my own video to smooth all of that out.
Thank you for your request to join the Early Access program for MetaHuman Creator. We are thrilled by the amount of interest we’ve received, and we’re doing our best to get everyone on board as soon as we can.
Due to the cloud-based nature of the application, we need to add additional applicants gradually. We’ll aim to get you started within the next few days, but wait times may vary. Please stay tuned for your onboarding email.
If you have a current Unreal Engine support contract with access to UDN, you may be eligible for additional benefits. Contact your Epic Account Manager for details.
In the meantime, why not check out over 50 ready-made MetaHumans, available now on Quixel Bridge? Simply install the free application, and navigate to the MetaHumans section by selecting the icon on the left of your screen.
We look forward to having you join the program!