More of the Shoe Part 2

I spent an hour correcting the poly flow of the heal and toe portion of the shoe. Things are getting easier now.

The main take away is the poly flow. You can see here the evenly space polys and how they alll line up vertically and horizontally. Also each poly maintains four sides and the model has an equal amount of polygon rows and columns across the model.

The previous image resulted from cleaning up the creased and chaotic polys from this. I found myself spending more time on cleanup than actually modeling the original polys.

So far my favorite cleanup tools are: edge bridge, edge sew, polygon, edge slice, and the move tool.

Related: [post] [shoe_019.lxo]

Sports Shoe

I’m following the [Luxology shoe tutorial]. And after two days of modeling, I have the shoe insert structure done. Things go a lot faster now. Knowing when to sew, bridge, polygon, and edge slice makes things easier.

Forum: [post]
[part1]

On the second part, the bridge tool is used to make the shoe lace eyelets. But the example process didn’t work for me. I found another way to bridge the inner ring by selecting these two loops and then hitting bridge.

Other fallback is to select and bridge two edge loops in edge mode.

Here is a test render of my shoe halfway thru part 2.


Versions: [shoe_012.lxo]

Using fonts to make a hand

Sketch3d has an [example tutorial] of how to use the Wingdings font in order to create a cartoon hand.

Delete the inner edge by selecting edge and double clicking the inner edge. Hit the delete key.

Create a new mesh item and use the pen tool to trace the hand in front view.

Next create a net to constrain over the hand like this [tutorial video].

Something needs to be done with the jagged outer edge.

Forum: [post]
[model]