The [OSVR RenderManager] comes with helper apps including an EXE to disable direct mode. When OSVR is in DirectMode, the headset no longer appears in the display list as a monitor.
Digital Trends gave a [Hands On Virtual Tour] of OSVR which provides the standard for open devices and hacker development kits.
This video shows how to setup InControl in Unity to work with OUYA-Everywhere on the Razer Forge TV and OUYA Android consoles. See the [Unity Docs] for more info.
I’ve been supporting the [OUYA Developer Documentation] and [OUYA SDK Examples] since the successful [Kickstarter] back in 2013.
You can learn a lot about a ton of engines just looking at the documentation and SDK examples.
The [Razer Chroma Developer Portal] provides the SDK for Chroma development for 4 new mice and 14 Chroma [supported devices].
I’m diving into using the Oculus Rift with OSVR. The [OSVR Portal] has a document link to “Migrating Unity applications from Oculus to OSVR”.
Other useful resources:
[Oculus Developer Portal]
[Oculus Beta Runtime]
[Oculus Debug Tool]
[Oculus PC Setup Documentation]
[Oculus Downloads] includes Unity Examples
The [Razer Chroma Developer Portal] provides the documentation and libraries needed to do Chroma development for the [supported devices].
CoralStudios provides [Colore], a powerful library for interacting with the ChromaSDK.
Before being able to use the examples, be sure to follow step #2 on the [Chroma Downloads] page. A registry key has to be added in order to do development with the `Chroma SDK` on Windows.
Here is an [Example Unity Project] that uses the `Chroma SDK` to adjust the LEDs on the [Razer Firefly] based on mouse position and press events.
Here is an [Example Windows Form Project] that uses the `Chroma SDK` to adjust the LEDs on the [Razer Firefly] based on mouse position and press events.
The Razer Forge TV uses the usual Google ADB driver in the Android SDK extras, but here’s the extra developer info for connecting the Razer Tools to be able to connect with ADB.
I’ve been adding engine support for `Forge TV` and created a doc as an entry point for developers.