To create a UI in Unreal, use `Add New->User Interface->Widget Blueprint`. Use the `Level Blueprint` to create the widget and add to the viewport.
[Unreal Engine 4 – Learn to Make a Game Prototype in UE4] is on sale now through January 10th for just $10.
It would be good to know if [UE4 C# script had built-in symbols].
[Odin] is UE4 Plugin that can save an entire blueprint sheet to disk at full resolution.
I created a UE4 Plugin for the Razer SDK. The build process doesn’t support the AAR format yet, so the plugin uses the JAR format.
[UE4 Plugin Razer SDK]
[Unreal 4.12 Released] with a HUGE list of updated features and bug fixes.
I created another [pull request] to add a feature to UE4. This adds an Android input hook for UE4 plugins for a chance to remap controller input. I also added a UE4 plugin test project [UnrealEngine_AndroidInputRemap] to verify that the changes work as expected. [How to handle JAR files in UE4] is a topic that comes up on the community forums.
I created a [pull request] to add a feature to UE4. This adds a hook for UE4 plugins for a chance to get the JNI_OnLoad event more easily. I also added a UE4 plugin test project [UnrealEngine_JNI_OnLoad] to verify that the changes work as expected. [How to handle JAR files in UE4] is a topic that comes up on the community forums.
[Automation] has a great built-in way to write and execute unit tests to verify plugin features behave as expected in UE4.
Starting January, The Foundary is producing the [Game Jam Webinar Series] which showcases MODO and MARI in the game content creation pipeline.
See the link above to get access to the 7 videos from the series.
“Webinar 3: UVs and the Shader Tree” has a ton of career advice for aspiring artists who will need to learn how to code to stand out in a saturated market.
Normally Unreal only defines the macros to generate delegates for up to 8 parameters. I wrote a [console app] to generate support for up to 62 delegate parameters. I submitted a [Pull Request] to have my changes added to Unreal. Unfortunately, coding standards block this change. The staff were also worried the extra macros would negatively impact compile times.
I’m trying to [find out] if the Unreal tilda (~) developer console works on Android.
Go to Edit->Editor Preferences->Keyboard shortcuts then search “console” and make sure a key is assigned to open the console. “Mobile->Show Console on Four Finger Tap” will enable the developer console to appear on Android.
Udemy offers the [Introducing C++ For Unreal Engine 4 Game Development] course to teach users how to use Unreal on Mac and Windows. The course has even more content planned after its successful [Kickstarter].
Unreal Engine 4.8 released and that means I’ll need to upgrade my branch of the OUYA SDK from 4.7 into 4.8.