Added gibs support to rip ships apart.
Sector13 [Screenshot]
Added particle system effects to explosions and flame trails.
Sector13 [Screenshot]
Added a laser cannon barrel flash effect using a Ogre::BillboardSet objects.
Sector13 [Screenshot]
Added some basic shield logic using a transparent material with a shield mesh object:
INSP Company BBQ
The paparazzi snapped a shot at the company picnick at Luther Burbank Park on Mercer Island during the Soccor tournament.
Tree2a Model
A simple shrub.
Tree1a Model
Simple low poly tree model.
Four Elements IV Contest — Brainstorming
The [GDC 4E4 Contest] is going on now. Visit the [Forum] for continued discussion.
Four Elements IV Contest — Brainstorming
The [GDC 4E4 Contest] is going on now. Visit the [Forum] for continued discussion. I should say that I drew this after looking at [Keratin and d000hg’s] [concept drawings].
72H GDC 29th-Aug 1st starts now
I apologize in advance for time conflicts you may have. Unfortunately, there’s no way to ensure that everyone gets all the time. I tried to select a time which would be most appealing to everyone.
The voting was close, but the theme that won out is…
HORROR
Enjoy. There’s a lot you can do with the topic, so be creative and have fun. And if you haven’t read the rules, please go read them closely.
Sector13 [Screenshot]
Newest features, added engine glow using billboards and explosions using ParticleSystems. “Sector13” is from [Reactor Interactive]. This is just a little in progress screenshot as we convert the old rendering engine to [Ogre3d].
Sector13 [Screenshot]
The latest project that I am working on is called “Sector13” from [Reactor Interactive]. This is just a little in progress screenshot as we convert the old rendering engine to [Ogre3d]. I’m working on various ship and camera controls.
Four Elements IV Contest — Brainstorming
The [GDC 4E4 Contest] is going on now. Visit the [Forum] for continued discussion.
Four Elements IV Contest — Brainstorming
The [GDC 4E4 Contest] is going on now. Visit the [Forum] for continued discussion.
Four Elements IV Contest — Brainstorming
The [GDC 4E4 Contest] is going on now. Visit the [Forum] for continued discussion.
Four Elements IV Contest — Brainstorming
The [GDC 4E4 Contest] is going on now. Visit the [Forum] for continued discussion.
Four Elements IV Contest — Brainstorming
The [GDC 4E4 Contest] is going on now. Visit the [Forum] for continued discussion.
ZBrush – Character Modeling Part 2e
Completed the next exercise in the ZBrush practical guide.
ZBrush – Character Modeling Part 2d
Completed the next exercise in the ZBrush practical guide.
Four Elements IV Contest — Brainstorming
Fixed the foot. Little toe is on the inside; big toe on the outside.
The [GDC 4E4 Contest] is going on now. Visit the [Forum] for continued discussion.
Unicode Strings in C++
[Flipcode] has [great article 1] and [great article2] on using Unicode strings in C++. There is [more] on DaniWeb.
Favorite ZBrush – Default ZScript
//RECORDED ZSCRIPT 2.0
[IButton,Play,"Press to play this ZScript. ZScript can be aborted at anytime by pressing the ‘esc’ key.",
[IReset,,2.0]
[ISet,Document:Width,640]
[ISet,Document:Width,1134]
[ISet,Document:Height,850]
[IPress,Document:Crop]
[IColorSet,26,29,72]
[ISet,Document:Back,54.22833]
[IColorSet,255,255,255]
]/*End of ZScript*/
Four Elements IV Contest — Brainstorming
Just doing a little brainstorming about the [GDC 4E4 Contest] going on now. Visit the [Forum] for continued discussion.
ZBrush – Character Modeling Part Ic
Completed the next exercise in the ZBrush practical guide.
ZBrush – Character Modeling Part Ib
Completed the next exercise in the ZBrush practical guide.