Just created my first soccor ball in Modo.

Sector13 [Screenshot]
Starting to add HUD overlay logic using CeGUI.

Where are you?
Where have I been lately? Outside of my day job, I’ve been working on these three titles.
[Control Monger]
[Free World]
[Sector13]
GUIDs in Perl
Here is a handy Perl module called [GuidGen] that let’s you create GUIDs (Global Unique Identifiers) in Perl. A GUID is basically a random number that is guaranteed to be unique across the net. It is based on time and your MAC address. A GUID is useful in something like the ‘user agent’ string, hehe.
Sector13 [Screenshot]
Added support for multiple AI ships:

Sector13 [Screenshot]
Added gibs support to rip ships apart.

Sector13 [Screenshot]
Added particle system effects to explosions and flame trails.

Sector13 [Screenshot]
Added a laser cannon barrel flash effect using a Ogre::BillboardSet objects.

Sector13 [Screenshot]
Added some basic shield logic using a transparent material with a shield mesh object:

INSP Company BBQ
The paparazzi snapped a shot at the company picnick at Luther Burbank Park on Mercer Island during the Soccor tournament.

Tree2a Model
A simple shrub.

Tree1a Model
Simple low poly tree model.

Four Elements IV Contest — Brainstorming
The [GDC 4E4 Contest] is going on now. Visit the [Forum] for continued discussion.

Four Elements IV Contest — Brainstorming
The [GDC 4E4 Contest] is going on now. Visit the [Forum] for continued discussion. I should say that I drew this after looking at [Keratin and d000hg’s] [concept drawings].

72H GDC 29th-Aug 1st starts now
I apologize in advance for time conflicts you may have. Unfortunately, there’s no way to ensure that everyone gets all the time. I tried to select a time which would be most appealing to everyone.
The voting was close, but the theme that won out is…
HORROR
Enjoy. There’s a lot you can do with the topic, so be creative and have fun. And if you haven’t read the rules, please go read them closely.
Sector13 [Screenshot]
Newest features, added engine glow using billboards and explosions using ParticleSystems. “Sector13” is from [Reactor Interactive]. This is just a little in progress screenshot as we convert the old rendering engine to [Ogre3d].

Sector13 [Screenshot]
The latest project that I am working on is called “Sector13” from [Reactor Interactive]. This is just a little in progress screenshot as we convert the old rendering engine to [Ogre3d]. I’m working on various ship and camera controls.

Four Elements IV Contest — Brainstorming
The [GDC 4E4 Contest] is going on now. Visit the [Forum] for continued discussion.

Four Elements IV Contest — Brainstorming
The [GDC 4E4 Contest] is going on now. Visit the [Forum] for continued discussion.

Four Elements IV Contest — Brainstorming
The [GDC 4E4 Contest] is going on now. Visit the [Forum] for continued discussion.

Four Elements IV Contest — Brainstorming
The [GDC 4E4 Contest] is going on now. Visit the [Forum] for continued discussion.

Four Elements IV Contest — Brainstorming
The [GDC 4E4 Contest] is going on now. Visit the [Forum] for continued discussion.

ZBrush – Character Modeling Part 2e
Completed the next exercise in the ZBrush practical guide.

ZBrush – Character Modeling Part 2d
Completed the next exercise in the ZBrush practical guide.

Four Elements IV Contest — Brainstorming
Fixed the foot. Little toe is on the inside; big toe on the outside.
The [GDC 4E4 Contest] is going on now. Visit the [Forum] for continued discussion.
