I was watching the [Modo Conference] and I was impressed by the procedural texturing in the video which will be available as a Photoshop filter. This procedural creates a unique image from two seed images with the option to be tilable or not. Cool! The speaker references [allegorithmic.com].
Added a HUD overlay using CeGUI with multiple ImageSets.
Just created my first soccor ball in Modo.
Starting to add HUD overlay logic using CeGUI.
Here is a handy Perl module called [GuidGen] that let’s you create GUIDs (Global Unique Identifiers) in Perl. A GUID is basically a random number that is guaranteed to be unique across the net. It is based on time and your MAC address. A GUID is useful in something like the ‘user agent’ string, hehe.
Added support for multiple AI ships:
Added gibs support to rip ships apart.
Added particle system effects to explosions and flame trails.
Added a laser cannon barrel flash effect using a Ogre::BillboardSet objects.
Added some basic shield logic using a transparent material with a shield mesh object:
The paparazzi snapped a shot at the company picnick at Luther Burbank Park on Mercer Island during the Soccor tournament.
A simple shrub.
Simple low poly tree model.
Theme suggestions can be given immediately. On July 15, when I announce it, stage 1 voting will begin. On July 22, stage 2 voting will begin. On July 29, at exactly 12:01 PM EST (that’s right after noon), the results of the voting will be announced and the competition will begin. On August 1, at exactly 12:01 PM EST, the competition will be over and no more entries will be accepted.
I apologize in advance for time conflicts you may have. Unfortunately, there’s no way to ensure that everyone gets all the time. I tried to select a time which would be most appealing to everyone.
The voting was close, but the theme that won out is…
Enjoy. There’s a lot you can do with the topic, so be creative and have fun. And if you haven’t read the rules, please go read them closely.
Completed the next exercise in the ZBrush practical guide.