Realtek Audio Drivers

I have a built-in sound card on my ASUS P5N-E SLI motherboard. The drivers from 1/2/2007 don’t seem to play audio from the rear audio jack. So all I need to do is get the Realtek High Definition Audio drivers from [Realtek]. Unfortunately, the site is designed so badly that it’s impossible to search or find the drivers I need. The site makes it really easy for investors to see RealTek earned a 30% profit increase over last year, however.

Instead I installed my [Hercules] [Fortissimo II] which has better surround sound ouput. I could use the card if only it had drivers for 64-bit vista.

Hercules has a good explaination of why the rear sound doesn’t play with the Reltek sound card.

With the launch of Windows Vista, Microsoft has removed DirectSound 3D Hardware
support from Direct X. Applications using DirectSound and DirectSound3D will still
function; however, they will no longer use hardware acceleration.

The card will react according to the source:
– Most sounds being Stereo (ex: iTunes), they will be outputted only through the Front
speakers (and subwoofer, in case of a 2.1 system).
It is however possible for the card to reproduce the stereo signal on all outputs of a multichannel
speaker system (4.1 and superior). For this to take effect, be sure that “Enable
Virtualization” is checked in the OTHER tab of the Hercules control panel before
launching the application.

The [M-Audio Audiophile 192] is the top-of-the-line audio card. It has all the input/output and sound quality of a studio. And the drivers are guaranteed to work with Vista 64-bit and all my speakers.

Survey of Papervision3d

[Papervision3D Video Demo] Here you’ll find the demo reel for the latest public demo of what you can do with Papervision.

[Interview with Ralph Hauwert on Papervision3D] Ralph Hauwert presents the highlights of making Papervision3d 2.0.

[Papervision3D Public Beta] Read about how the Papervision3d blog is now hosted on Google code. Find details about licensing and the latest code repository. Get the links to the API docs, discussion forums, mailing lists, and demos.

[Papervision3d at Google Code] Here you’ll find download links for the Papervision3d shark demo.

[Papervision3d Wiki Guide] A great place to learn about Papervision3d is their wiki.

[Papervision3d Cheatsheet] Here you’ll find a three page PDF featuring a quick handy guide to the Papervision3d’s most useful API methods.

[Great White shaders] The main Papervision3D demo features a shark application that uses a variety of shaders. This is a direct link to the AS3 source code for those shaders.

[John Grden’s Blog] One of the Papervision3d guru’s talks about the new Papervision3d 2.0 release.

[Noventaynueve’s Blog] Noventaynueve writes about the experience of using papervision for 3d flash projects.

[Flash Magazine] The most recent article talks about the speed improvements of Flash 9 and how it’s now possible to do simple 3d in flash. The article links off to other projects applying Papervision3d.

[The Flash Blog] The most recent entry features the bit about using AS3 shaders with Papervision3d.

[ASCollada] Collada is an open source 3d animation format that is now supported by modeling/animation applications, such as: Maya, Max, Modo, Blender, and XSI. The Collada Actionscript Library allows you to load these models in AS3 using Papervision3d.

[EarthMine] is a Papervision3d application created by the developers of Papervision3d.

[Sony Bravia] is another Papervision3d application created by the developers of Papervision3d. This site pushes AS3 to the performance limits.

[Adobe CS3] pushes the 3d performance limit with 512+ simultaneous 3d objects.

[Away3D] supports 3d animation formats for AS3 and MD2.

[FlashSandy] bundles with camera examples to help navigate your 3d scene.

[Papervision3d] – API Docs

[Bolducati] – papervision 3d model rotation tutorial

[TheFlashBlog] – New Video Tutorial on Papervision3D 2.0 Interactivity

[Papervision2] – More detailed tutorials on Papervision

[code.google.com] – Papervision 3d previewer

[TouchLib] – library integrates with a camera and abstracts touch information

[Cubit] – makes use of the TouchKit