You fans out there have been inquiring what I’ve been doing the last couple months since my last post. I’ve been quite busy. During the daylight hours, I’ve been testing the next generation bidding system at INSP. And in my night hours, I’ve joined FellStorm Software, a game development group, working on an action RPG. As you can see glimpsing at the pic to the left, I’ve designed a model editor from scratch, capable of importing 3ds files or creating animated models. Basically it’s an animation tool which saves models in a new Tagml format. The tool is unique in that it will take models straight from 3d studio. The internal structure is all vector based, so it’s portable to OpenGL or DirectX.
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