Found a nice way to generate terrains with ZBrush. Started with a Plane3d, converted to a polymesh, used projection master with distortion, dropped, and increased subdivisions. Walla!
Also came across this nice [Bump map tutorial].
The Development Blog of Tim Graupmann
Found a nice way to generate terrains with ZBrush. Started with a Plane3d, converted to a polymesh, used projection master with distortion, dropped, and increased subdivisions. Walla!
Also came across this nice [Bump map tutorial].