Wavefront OBJ and Color

I was looking at the Wavefront OBJ spec and it doesn’t save vertex color information in the OBJ file. The color information is saved in the MTL file.

I was hoping Modo would save in the proper format, so I could copy the syntax. But [that] isn’t correct either.

[VertexMonkey] has some IO scripts and I could chunk out a script, but it would eat my weekend.

I wrote the [import script] anyway. I ended up using the Modo OBJ loader and then suplementing the color and uv set maps. It runs slow as heck and should be done using the Modo SDK.

Forum: [post]

Posts: [Unity Wiki ObjExporterColorUvs] [Unity forum post]

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