Development Update

Last week I was working on a unit placement feature in a level editor. I made a nice painting feature for doodads. Doodads are random stuff that appear a level that don’t do anything other than display a graphic. Doodads are stuff like bushes, or trees, or rocks. The feature paints the ground anywhere you place a doodad. For example, if you place a tree, leaves would be painted on the ground around the tree. This week, I’m working on fences, roads, and railroads. For the last year, I have mainly been using C# and [Unity3d].

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