Here’s the UE4 reference section on [Plugins]. The [PlayFab UnrealBlueprintSDK] is a great example of how to do a UE4 plugin.
I’ll need to incorporate similar design into the `OuyaSDK` [h] and [cpp].
[Automation] has a great built-in way to write and execute unit tests to verify plugin features behave as expected in UE4.