Multicore in Games

Intel’s Paul Lindberg talks on about challenges when developing games that utilize multiple cores. Brad Werth talks about the diminishing returns when focusing on performance and implores developers to focus on features to get a better return. Paul describes how decoupling subsystems allow asynchronous designs to be more resilient when more than the allocated frame time is taken.

[Intel Profilers]:

  • [Thread Checker] – checks whether your application is threaded correctly
  • [Thread Profiler] – checks whether your application is well balanced between threads
  • [Threading Building Blocks] – helps design your application for threading
  • More videos can be found on [Intel (r) Software Network Developer Zone]

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