Perl Physics

I’ve been thinking of creating a [Modo 302] python script using the [Bullet Physics SDK] and the [Bullet forums] to submit to [VertexMonkey]. The Bullet SDK also contains BulletX targeted at C# .Net and XNA in the Bullet/Extras/BulletX folder of the Bullet SDK. VertexMonkey has a [script introduction] to how Modo 302 scripts work. After watching the Modo 302 animation training videos, I think a physics helper could make the process much easier.

[Modo 302] uses [Python] as a scripting language for add-on scripts. The [Python docs] and [Python API] make good references. Python training videos are available at [ShowMeDo], including a [VPython] [physics tutorial]. I’d prefer using an existing physics library, so [extending Python] has become necessary. [IronPython] makes all .NET libraries easily available to Python programmers, while maintaining full compatibility with the Python language.

Modo 302 also uses [Perl] for scripting. I was always a big fan of developing using [ActivePerl] in what seems like a lifetime ago. The best part of Perl is [The Comprehensive Perl Archive Network] which maintains an extensive library of Perl plugins to do anything you could think of. I find it amazing you can even find [Ogre3d] as a Perl module created by [Slanning].

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