Author: tim
Xamarin Profiler Requires VS Enterpise
Surprise the Xamarin Profiler now requires [Visual Studio 2015 Enterprise] to work in either Xamarin Studio or Visual Studio. Ugh! [Frequently asked questions] Subscriptions can be cancelled at the [Visual Studio User Hub].
UE4: August 2016 Game Jam
Carl’s Recommended Hardware
UE4 C# Symbols
It would be good to know if [UE4 C# script had built-in symbols].
Kickstarter: Superbook
Cocos2d Plugin for Razer SDK
I created a Cocos2d Plugin for the Razer SDK. There’s several ways to build Cocos2d (i.e. Visual Studio, Android Studio, and XCode). The Visual Studio build process doesn’t support the AAR format yet, so the plugin uses the JAR format. The Android Studio gradle files do support AAR files.
[Cocos2d Plugin Razer SDK]
Arlington’s Glasair becomes state’s 2nd largest plane maker
APPLE CAMPUS 2 August 2016 Construction Update 4K
Mari 40% OFF August 9th, 10th
Cocos2d
I’ve started to learn the [Cocos2D Engine]. So far I have it building and running on Android. The next step is to add an IAP sample.
Hyperloop construction begins
It’s only a matter of time before there’s a Hyperloop ride from Seattle to Vegas that only takes 30 minutes instead of a 3 hour flight…
Steamworks SDK
The [Steamworks] developer portal has links to the docs and SDK for publishing games on Steam. There’s also a [Steamworks Group] to talk with other developers using the Steam API once you’ve been granted access.
PlayFab Live Day 2
PlayFab is doing live all-day webcasts and today is day two. Marco covered a presentation on “Building a Custom Multiplayer Game Server” over the first hour.
Playfab does BAS solutions and server-side scripting. They have plugins for all the game engines.
Windows 10 Upgrade
Today is the last day to upgrade to Windows 10 for free. I’m running Windows 10 on everything else, but my Razer Blade 14″ is running Windows 8. I need to reinstall anyway since I had some old dependencies that were getting in the way of compiling UE4 for Android.
Missing Android.Widget.ProgressBar.ProgressTintList Property
Way back when, I asked on the forums how to set the [Missing Android.Widget.ProgressBar.ProgressTintList Property]. Somebody responded, so that’s how you do it. I was doing something in Java that I wanted to do in Xamarin. The app had a progress bar that showed the OBB download progress on Android.
Overview of the RazerSDK Unity Plugin
Odin UE4 Plugin
[Odin] is UE4 Plugin that can save an entire blueprint sheet to disk at full resolution.
UE4 Plugin for Razer SDK
I created a UE4 Plugin for the Razer SDK. The build process doesn’t support the AAR format yet, so the plugin uses the JAR format.
[UE4 Plugin Razer SDK]
Stan Lee meets Real Tony Stark at Legacy Effects
Renew Business 2016
Each year, I register my business legal entity at [secure.dor.wa.gov]. [Washington State Secure Access]
PAX Seattle Sept 2nd-5th, 2016
[PAX] is hosted at the Washington Convention Center in Seattle on September 2nd-5th.
Farmbot.io
Adobe Air / Anime CC / Flash Plugin for Razer SDK
I created an Adobe Native Extension for the Razer SDK. The AIR compiler doesn’t support the AAR format yet, so the plugin uses the JAR format.
[Adobe Air Razer SDK]
Unity Plugin Razer SDK
I created a new Unity Plugin for the Razer SDK. In Unity 5.X, the plugin can use the AAR format. In lesser versions, the JAR format is used.
[Unity Plugin Razer SDK]