The [OSVR RenderManager] comes with helper apps including an EXE to disable direct mode. When OSVR is in DirectMode, the headset no longer appears in the display list as a monitor.
Techcrunch covers the [Microsoft Build 2016 Conference]. XBOX retail units can be used as dev kits while Microsoft is investing in bots and machine learning.
[Star Trek Continues] is a fan-based Indie Go Go campaign to complete season 5 of the original Star Trek. Their site hosts the first 5 episodes for free.
With [IBM Watson Developer Cloud Unity SDK], you can now configure your Unity application to understand speech, talk with your users, and understand the intent of a user in natural language.
I have a Google Play project where the APK size was over 100MB. I had to take the video content out of the APK and put into a split OBB file to get under the size limit. The OBB file wraps a couple MP4 video files and I zipped with 7-zip as a ZIP with STORAGE compression. To play the video, I used a VideoView with the [CustomAPEZProvider] to play video directly from the downloaded OBB file.
[Kotlin] is a new programming language that compiles into Java-byte code making it interchangeable with Java. [Try Kotlinlang] has a browser IDE and tons of references to try out the new language.
The Samsung Gear VR connects with my Samsung Note 5. First thing I’ll put it in network adb mode so I can deploy from Unity to the phone wirelessly with it inside the Gear VR.
I have some devices already connected, so disconnect those and kill any wireless connections.
adb kill-server
Connect the Note 5 from micro-usb to the desktop computer. The device should show in the adb device list.
C:\Users\tgraupmann>adb devices
List of devices attached
0915f9e3930b3504 device
Now put the device in wireless mode.
C:\Users\tgraupmann>adb tcpip 5555
restarting in TCP mode port: 5555
Connect to my phone now that it’s in wireless mode. The IP address can be found under the wireless settings.
C:\Users\tgraupmann>adb connect 192.168.2.241
connected to 192.168.2.241:5555
And now Unity can deploy to the phone wirelessly.
Now create a new Unity project in the release version (5.3.3).
Set the platform to `Android` in build settings.
Set a bundle identifier in the `Android` other settings.
At this point `File->Build and Run` launches and runs on the `Note 5`.
Open the sample scene (Assets\Scenes\FirstPerson_Sample.unity) and add it to the build list.
Let the baking process complete before hitting `File->Build and Run`.
GearVRFirstPersonDemo
There are white debug line appearing which can be disabled on the `DebugControls` GameObject by disabling the `OVR Debug Graph`.
GearVRFirstPersonDemo2
If your pair a bluetooth controller (like the OUYA Controller), you can move around the scene with the left stick and look horizontally with the right stick.
And then I hooked up some zombies, of course, with [Setup For Fuse CC]. I’m getting some visual artifacting maybe caused by the near/far clip planes. This wasn’t happening with the `Oculus Rift DK1` on the same scene.
GearVRFirstPersonDemo3
It’s not the near/far clip planes on the camera. The artifacts are happening on the terrain and on cubes on the sunny side.
GearVRFirstPersonDemo4
The same issue persists even using the `Mobile/Diffuse` shader.