Painted pre-existing models from the [Modo site]:
Author: tim
ZBrush
Painted pre-existing models from the [Modo site]:
TagCMA Administration
I did some site cleanup this weekend. I moved the [TagCMA.com] site hosted by [HTTPME.com] over to [Sourceforge.net]. And setup a [TagCMA.com] redirect to the [TagElfFax.sourceforge.net ] project page. The images and database were transferred successfully. I had to dig through [Sourceforge documentation] to get this all working.
Snow in November
We got the first snow fall of this winter. Hopefully this year makes up for the past few.
ZBrush
Painted pre-existing models from the [Modo site]:
ZBrush
Painted pre-existing models from the [Modo site]:
Modo
ZBrush
Thread Performance of Modo
While watching the [Modo 201 Event] again, I found this slide interesting. It shows in this case, spawning 2 threads has better performance than 50-80 per CPU. The natural tendency for a developer is just spawn threads when performance is bad. “1 Thread” corresponds to a single processor server. “2 Threads” corresponds to a dual processor server. And “4 Threads” corresponds to a dual processor server with hyper-threading. In this graph of rendering times, the lower the number, the better.
Sector13 [Screenshot]
Random Screenshot:
Sector13 [Screenshot]
Today, I added new OSMC gatling blaster effects. When a physical bolt collides with an object, a splinter of sparks shoot off from the impact zone.
Moon and Mars
I took a picture of the near full moon (and what looks like mars) tonight from my office window..
Sector13 [Screenshot]
Updated the test AI logic to make the ships much more aggressive. Made the camera/ship controls liquid smooth. And fixed the Spd9000 shield mesh to use an animated texture and only appear when hit by a projectile.
Sector13 [Screenshot]
Here’s how to do game development with style.
Sector13 [Screenshot]
Well cranked out a lot of code this weekend! Added new weapons, new materials for projectiles, and made use of Nvidia’s toolkit to make shaders. All 32 ships now have Cg shaders.
You can see the shader adds a nice look with a specular component.
I’m starting to take a liking to the new hornet ship.
NVidia Developer Tools
[NVidia] offers a great tool set which is available for free. From developer SDKs, 3d tools, to performance inspectors. Check it out!
Friendster
Well… I setup an account on [Friendster]. Yet another site to manage photos and whatnot. And there’s this other tool called [FlickrGraph], which gives a visual representation of your friend hierarchy.
New Motherboard
Well… I just had to upgrade my graphics card to a shader compatible card. So I got a new Nvidia 6600 FX card with 8X AGP. Well my old motherboard was only 4X AGP compliant. So I ordered a $30 [KT4AV-L (Onboard 10/100 LAN) motherboard]. Cleaned out the case reinstalled everything in just a few hours. Now it works like a charm! And it’s a dual head card to boot.
Marvel and Dark Tower
Being a big fan of Stephen King and the Dark Tower series. Marvel and King are teaming up to present a [new comic series] based on the Dark Tower series.
Sector13 [Screenshot]
Just added light and super laser weapons to the SPD-9000. SPD-9000 super lasers are equal in damage to the Grimlock lasers.
Sector13 [Screenshot]
Just added the new SPD-9000 along with its HUD.
Flickr
A new service from [Yahoo] called [Flickr] offers a free intuitive way to manage and [publish your photos].
Sector13 [Screenshot]
Increasing the detail of my planet shader using a combination of textures, multi-pass pixel shaders, and fragment shaders.
Sector 13 — Cg Shaders
Well I got a promotion as a ‘Graphics developer’. That is in addition to already being a ‘Game developer’ for Reactor Interactive since June. I gotta say this stuff is pretty fun. Well back to experimenting with shaders.
Transgaming on Mandriva
This is all there is to installing Transgaming on Mandriva:
[tgraupmann@athelo ~]$ cd Desktop/
[tgraupmann@athelo Desktop]$ ls *.rpm
cedega-4.4.3-1.i386.rpm Point2Play-2.0.3-1.i386.rpm
[tgraupmann@athelo Desktop]$ su
Password:
[root@athelo Desktop]# urpmi Point2Play-2.0.3-1.i386.rpm
installing Point2Play-2.0.3-1.i386.rpm
Preparing... #############################################
1/1: Point2Play #############################################
[root@athelo Desktop]# urpmi cedega-4.4.3-1.i386.rpm
installing cedega-4.4.3-1.i386.rpm
Preparing... #############################################
1/1: cedega #############################################
[root@athelo Desktop]# exit