
Author: tim
Sector13 [Screenshot]
GCDF ships now have a new device called a micro-missile launcher. The device launches 9 concurrent missiles which activate 55 milliseconds appart to attack their targets. This is the Thunderbird.

View TGA Thumbnails in Windows Explorer
By default, Windows Explorer does not create thumbnails for TGA images. If you want thumbnails, there is [this handy plugin] available.
Only listen to music you like
[Pandora.com] is a new flash based music site that only plays music you like. Tune in to stations and skip songs you don’t like.
Good Amount of Snow in Monroe

Microsoft Coding4Fun
Tony posted an excellent article: [Controlling Your Computer with X10]. The project makes use of hardware, xml, and speech synthesis. Example source is available.
[MSDN Coding4fun] has a ton of other cool webcasts.
Especially [this webcast] at 22:13 which touches on Open Source. Quite motivational. Shows what happens to engineers after 28+ years. Also definitively shows the intent of the mouse, which is “the mouse should have as many buttons as can possibly be affixed to it.”
Ogre3D 1.0.6
[Ogre3D 1.0.6] was just released. The new Ogre has support for Visual Studio 2005.
ZBrush — ZMapper
ZBrush
Painted pre-existing models from the [Modo site]:

ZBrush
Painted pre-existing models from the [Modo site]:

ZBrush
Painted pre-existing models from the [Modo site]:

TagCMA Administration
I did some site cleanup this weekend. I moved the [TagCMA.com] site hosted by [HTTPME.com] over to [Sourceforge.net]. And setup a [TagCMA.com] redirect to the [TagElfFax.sourceforge.net ] project page. The images and database were transferred successfully. I had to dig through [Sourceforge documentation] to get this all working.
Snow in November
We got the first snow fall of this winter. Hopefully this year makes up for the past few.

ZBrush
Painted pre-existing models from the [Modo site]:

ZBrush
Painted pre-existing models from the [Modo site]:

Modo

ZBrush

Thread Performance of Modo
While watching the [Modo 201 Event] again, I found this slide interesting. It shows in this case, spawning 2 threads has better performance than 50-80 per CPU. The natural tendency for a developer is just spawn threads when performance is bad. “1 Thread” corresponds to a single processor server. “2 Threads” corresponds to a dual processor server. And “4 Threads” corresponds to a dual processor server with hyper-threading. In this graph of rendering times, the lower the number, the better.

Sector13 [Screenshot]
Random Screenshot:

Sector13 [Screenshot]
Today, I added new OSMC gatling blaster effects. When a physical bolt collides with an object, a splinter of sparks shoot off from the impact zone.

Moon and Mars
I took a picture of the near full moon (and what looks like mars) tonight from my office window..

Sector13 [Screenshot]
Updated the test AI logic to make the ships much more aggressive. Made the camera/ship controls liquid smooth. And fixed the Spd9000 shield mesh to use an animated texture and only appear when hit by a projectile.

Sector13 [Screenshot]
Here’s how to do game development with style.

Sector13 [Screenshot]
Well cranked out a lot of code this weekend! Added new weapons, new materials for projectiles, and made use of Nvidia’s toolkit to make shaders. All 32 ships now have Cg shaders.

You can see the shader adds a nice look with a specular component.

I’m starting to take a liking to the new hornet ship.

NVidia Developer Tools
[NVidia] offers a great tool set which is available for free. From developer SDKs, 3d tools, to performance inspectors. Check it out!
