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TAGENIGMA LLC

The Development Blog of Tim Graupmann

Author: tim

Unreal Engine 5 Environment Tutorial for Beginners – Creating a Crystal Mine

Author timPosted on April 26, 2022Categories Unreal

6 FEET in 6 HOURS – ULTRA FAST 3D Printing with MASSIVit!

Author timPosted on April 26, 2022Categories 3d Printing

WebGL Runtime Errors on iPad

[WebGL: RuntimeError: memory access out of bounds]

Author timPosted on April 24, 2022Categories Unity

Lukas Hartmann // Hackster Café

[Lukas Hartmann // Hackster Café]

The Much More Personal Computer”: MNT Reform is an open source DIY laptop designed for hacking, customization, and privacy…

Author timPosted on April 21, 2022Categories Collaboration

Debug a Website in iOS Safari from a Windows 10 PC

Author timPosted on April 11, 2022Categories Web Development

Tom’s robot double sells out

Author timPosted on April 11, 2022April 4, 2023Categories Artificial Intelligence

Blender 2.8 2D video stabilization tutorial

Author timPosted on April 8, 2022Categories Graphics

Latest SELFIE SEGMENTATION with 100+ FPS on CPU – MediaPipe and OpenCV Python

[MediaPipe Selfie Segmentation]

[WebDemo]

Author timPosted on April 6, 2022April 6, 2022Categories Artificial Intelligence

FatDino turns a fake mobile game ad into a real game

Author timPosted on April 2, 2022Categories Unreal

15kW Electric Snow Racer Made With 3D Printed Parts

Author timPosted on March 31, 2022Categories 3d Printing

Covid Death Rates as the New Normal

[Covid Death Rates as the New Normal]

Author timPosted on March 30, 2022Categories Biotech

Open Source 3D Printed Robot Dog Climbs Over Obstacles

Author timPosted on March 29, 2022Categories Collaboration

Windows Monitor Align Utility

[ChangeDisplaySettingsExA function (winuser.h)]

I need this function to align my monitor windows. If it’s not perfectly aligned I have to fight with the mouse to cross the monitor boundary.

I created a Win32 application to fix this issue. [Win32_MonitorAlign]

Author timPosted on March 29, 2022January 3, 2023Categories OS

The C++/WinRT language projection

[The C++/WinRT language projection]

Author timPosted on March 23, 2022Categories Web Development

Get started with WebView2 in Win32 apps

[Get started with WebView2 in Win32 apps]

Github: [C++ Getting Started Minimal WebView2 Sample]

[Win32 sample WebView2Browser]

[Issue links open in a new window instead of tabs]

Github: [WebView2 Samples]

Github: [WebView2Browser]

Author timPosted on March 23, 2022September 26, 2023Categories Web Development

Run NodeJS in C# or Vice-Versa

[Edge.js] makes it possible to run C# .Net code within in your NodeJS projects. Edge also allows C# code to invoke NodeJS code.

[electron-edge-js]

Author timPosted on March 22, 2022March 22, 2022Categories Web Development

How to Use BitLocker Without a Trusted Platform Module (TPM)

[How to Use BitLocker Without a Trusted Platform Module (TPM)]

Author timPosted on March 19, 2022Categories OS

UNBOUND ACTIONS: HOW TO SHARE AND UNSHARE D365 RECORDS USING GRANTACCESS AND REVOKEACCESS

[UNBOUND ACTIONS: HOW TO SHARE AND UNSHARE D365 RECORDS USING GRANTACCESS AND REVOKEACCESS]

Author timPosted on March 16, 2022Categories CRM

Building Unity Games for SteamOS/Linux

Author timPosted on March 15, 2022Categories Unity

Raspberry Pi Magic Mirror

Author timPosted on March 11, 2022Categories Raspberry PI

Introducing Android™ Apps on Windows 11 to Windows Insiders

[Introducing Android™ Apps on Windows 11 to Windows Insiders]

Author timPosted on March 5, 2022Categories OS

Rider for Unreal Engine

[Rider for Unreal Engine]

Author timPosted on March 4, 2022Categories Unreal

UnrealGameSync (UGS)

[UnrealGameSync (UGS)]

Author timPosted on March 4, 2022Categories Unreal

The Unreal Engine Game Framework: From int main() to BeginPlay

[UE4 Docs: Programming Subsystems]

[Wiki: Programming Subsystems]

Author timPosted on March 4, 2022March 4, 2022Categories Unreal

Power Automate Create a Draft Email #PowerAutomate #Outlook

[Endpoint: Create message]

Author timPosted on March 3, 2022Categories CRM

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