[Best Tool for EditorVR – $10,000 USD] has a deadline of April 27th, 2017.
Author: tim
Visual Studio on Mac
The [Visual Studio Preview for Mac] is available.
Note: SCPlugin is not supported. [uninstall]
Visual Studio has detected that SCPlugin (scplugin.tigris.org) is installed. SCPlugin is a Subversion extension for Finder that is known to cause crashes in Visual Studio andother applications running on Mac OSX 10.9 (Mavericks) or upper. Please uninstall SCPlugin before proceeding.
Developer News:
[Cognitive Services – Enable Natural Language Interaction with LUIS]
Adobe Photoshop SDK
Modeling with Speech Commands in Edit Mode in the Unity Editor
Documentation: [UnityWebGLSpeechDetection] [private]
Documentation: [UnityWebGLSpeechSynthesis] [private]
Switching Java versions easily on a Mac
[Switching Java versions easily on a Mac] uses [HomeBrew] (the package installer for Mac).
MODO | Backdrop to Image plane tool
MODO | UV Pins
Minecraft RaspberryJuice and Canarymod
[Minecraft RaspberryJuice and Canarymod]
RaspberryJuice makes it possible to run your Raspberry PI Picraft scripts on the full version on Minecraft.
Minecraft API – Player’s Direction
[Minecraft API – Player’s Direction]
When you develop on the Raspberry PI with Picraft you’ll notice quickly that the API is missing key features like keyboard/keypress/mouse handling and doing things like getting the camera direction.
UE4: Winter Environment Creation – Tips & Tricks
UE4: Forest Shrine – Working with Trees and Lights
SteamVR: Unity Move/Rotate With Motion Controller Sticks
The [SteamVR] API makes the motion controller touchpad input available.
1 Import the SteamVR Plugin
2 Open the `Assets\SteamVR\InteractionSystem\Samples\Scenes\Interactions_Example.unity` scene
3 Attach `StickManipulation.cs` on the SteamVR `Player`.
using UnityEngine;
using Valve.VR;
using Valve.VR.InteractionSystem;
public class StickManipulation : MonoBehaviour
{
private float _mMoveSpeed = 2.5f;
private float _mHorizontalTurnSpeed = 180f;
private float _mVerticalTurnSpeed = 2.5f;
private bool _mInverted = false;
private const float VERTICAL_LIMIT = 60f;
private void OnGUI()
{
Player player = Player.instance;
if (!player)
{
return;
}
EVRButtonId touchPad = EVRButtonId.k_EButton_SteamVR_Touchpad;
if (null != player.leftController)
{
var touchPadVector = player.leftController.GetAxis(touchPad);
GUILayout.Label(string.Format("Left X: {0:F2}, {1:F2}", touchPadVector.x, touchPadVector.y));
}
if (null != player.rightController)
{
var touchPadVector = player.rightController.GetAxis(touchPad);
GUILayout.Label(string.Format("Right X: {0:F2}, {1:F2}", touchPadVector.x, touchPadVector.y));
}
}
float GetAngle(float input)
{
if (input < 0f)
{
return -Mathf.LerpAngle(0, VERTICAL_LIMIT, -input);
}
else if (input > 0f)
{
return Mathf.LerpAngle(0, VERTICAL_LIMIT, input);
}
return 0f;
}
// Update is called once per frame
void Update()
{
Player player = Player.instance;
if (!player)
{
return;
}
EVRButtonId touchPad = EVRButtonId.k_EButton_SteamVR_Touchpad;
if (null != player.leftController)
{
Quaternion orientation = Camera.main.transform.rotation;
var touchPadVector = player.leftController.GetAxis(touchPad);
Vector3 moveDirection = orientation * Vector3.forward * touchPadVector.y + orientation * Vector3.right * touchPadVector.x;
Vector3 pos = player.transform.position;
pos.x += moveDirection.x * _mMoveSpeed * Time.deltaTime;
pos.z += moveDirection.z * _mMoveSpeed * Time.deltaTime;
player.transform.position = pos;
}
if (null != player.rightController)
{
Quaternion orientation = player.transform.rotation;
var touchPadVector = player.rightController.GetAxis(touchPad);
Vector3 euler = transform.rotation.eulerAngles;
float angle;
if (_mInverted)
{
angle = GetAngle(touchPadVector.y);
}
else
{
angle = GetAngle(-touchPadVector.y);
}
euler.x = Mathf.LerpAngle(euler.x, angle, _mVerticalTurnSpeed * Time.deltaTime);
euler.y += touchPadVector.x * _mHorizontalTurnSpeed * Time.deltaTime;
player.transform.rotation = Quaternion.Euler(euler);
}
}
}
Programming: What’s new in C# 7.0 with Mads Torgersen
Hardware: Enermax Liqtech 120X Liquid CPU Cooler Review
Surviving Indie – Official Trailer 2
ASUS NV 1080 STRIX Color Tool
The [AURA Color Tool] customizes the LED colors on the NV 1080.
How to use Mocap Data from Axis Neuron with 3DS Max Biped Rig
Getting Started With Sketchup
State of Unreal | GDC 2017 | Unreal Engine
Go Behind the Scenes of Moana (2016)
Hardware: ASUS X99A Motherboard
Motherboard: $229 ($30 rebate) [ASUS X99-A] [amazon] [newegg]
Memory: $119 CORSAIR Vengeance LPX 16GB (2 x 8GB) 288-Pin DDR4 2666 [amazon] [newegg]
Processor: $399 Intel Core i7-6800K Processor (3.60 GHz) [amazon] [newegg]
CPU Cooler: $41.99 [Cooler Master GeminII S524 Version 2 CPU Air Cooler with 5 Direct Contact Heat Pipes]
Power Supply: $144.99 [Corsair RMi Series, RM850i, 850 Watt (850W)]
Power Supply: $130.27 EVGA SuperNOVA 850W G3 [amazon] [newegg]
Case: $89.97 [DIYPC Skyline-07-R Black/Red SPCC ATX Full Tower]
Wireless Networking: $112.99 [ASUS 4×4 802.11AC Wireless-AC3100 PCIe] [amazon] [driver]
Harddrive: $259.99 WD Blue 1TB Internal SSD Solid State Drive [amazon] [newegg]
Graphics: $579.99 [ASUS GeForce GTX 1080 8GB ROG STRIX]

