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TAGENIGMA LLC

The Development Blog of Tim Graupmann

Category: Graphics

When to Use Adobe Photoshop, Illustrator or InDesign

Author timPosted on January 30, 2017Categories Graphics

Loomai creates a 3d avatar out of a photo

[Loomai] creates a 3d avatar out of a photo.

Author timPosted on January 30, 2017January 30, 2017Categories Graphics

Pixel Fondue Round Table 1-30-2017

Author timPosted on January 30, 2017Categories Graphics

How To Create Dynamic Textures with CCRenderTexture in Cocos2D 2.X

[How To Create Dynamic Textures with CCRenderTexture in Cocos2D 2.X]

Sample: [Cocos2dRenderTexture]

Author timPosted on January 26, 2017January 26, 2017Categories Graphics

Adobe: Project Felix Is Using Fuse CC Resources

The Mixamo saga continues… Adobe acquired Mixamo and released Fuse CC on Creative Cloud. The same team is now working on Adobe: [Project Felix] according to [this forum thread]. Fuse CC won’t have updates in 2017 while the engineers work on Project Felix.

Author timPosted on January 23, 2017January 23, 2017Categories Graphics

Tutorial: Morphing Images in Blender

[Tutorial: Morphing Images in Blender]

Author timPosted on January 23, 2017Categories Blender, Graphics

MODO: Six Tips in 60 Seconds

Author timPosted on January 16, 2017January 18, 2017Categories Graphics, Tutorials

Unity: VFX Toolbox – Experimental Image Sequencer Update

[VFX Toolbox: Experimental Image Sequencer Update]

Author timPosted on January 16, 2017January 16, 2017Categories Graphics, Unity

MODO: Alternative Method for Modeling a PaperClip

Author timPosted on January 11, 2017Categories Graphics

Rig a character with Blender

[Rig a character with Blender]

Author timPosted on January 9, 2017Categories Blender, Graphics

Spriter Pro: Sprite to Animation Creator

Author timPosted on January 5, 2017Categories Graphics

Razer: Project Valerie

Author timPosted on January 5, 2017January 5, 2017Categories Graphics, Hardware, Razer

Razer: Project Ariana

Author timPosted on January 5, 2017January 5, 2017Categories Graphics, Hardware, Razer

MODO: Modeling a Basketball

Author timPosted on January 5, 2017Categories Graphics

MODO: Modeling a Baseball

Author timPosted on January 4, 2017Categories Graphics

Modo Substance Replicator

Modo has a free Substance Plugin that can be used with replicators.

Author timPosted on December 25, 2016December 25, 2016Categories Graphics

Modo Substances

Modo has a free [Substance Plugin] that’s available in the [downloads section of the Foundry].

Author timPosted on December 23, 2016Categories Graphics

Unity Realistic Explosions Pack

[Realistic Explosions Pack]

Author timPosted on December 16, 2016Categories Graphics, Unity

Unity DirectX 11 Low Poly Shader

[Unity DirectX 11 Low Poly Shader]

Author timPosted on December 13, 2016Categories Graphics, Unity

Making Swiss Cheese in MODO 10.2

Author timPosted on December 8, 2016Categories Graphics

Texture Switch Polygon Islands

Author timPosted on December 6, 2016Categories Graphics

MODO: Introduction to the Contour Tool

Author timPosted on December 6, 2016Categories Graphics

MODO Procedural with Brad Peebler

Exploring procedural modeling in MODO 10 Series from Brad Peebler on Vimeo.

Author timPosted on December 2, 2016Categories Graphics

How to Crop an Image in Adobe Illustrator

Author timPosted on December 2, 2016Categories Graphics

How to Paint like Bob Ross in UE4

[How to Paint like Bob Ross in UE4]

Author timPosted on November 23, 2016November 28, 2016Categories Graphics, Unreal

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