I created an Adobe Native Extension for the Razer SDK. The AIR compiler doesn’t support the AAR format yet, so the plugin uses the JAR format.
[Adobe Air Razer SDK]
Category: Razer
Unity Plugin Razer SDK
I created a new Unity Plugin for the Razer SDK. In Unity 5.X, the plugin can use the AAR format. In lesser versions, the JAR format is used.
[Unity Plugin Razer SDK]
Augmented Future – Open Bionics × Deus Ex × Razer
That Open Bionics hand would be a major upgrade from using chopsticks and rubber bands. 🙂
Razer Store Opens in SF
Iron Man Hud Effect
This would be a great application for the [Razer Stargazer]!
Razer Blade Stealth Review
OSVR
The [OSVR RenderManager] comes with helper apps including an EXE to disable direct mode. When OSVR is in DirectMode, the headset no longer appears in the display list as a monitor.
C:\Program Files\Sensics\osvrRenderManager0.6.41\DisableOSVRDirectMode.exe
Project BreadWinner
OSVR Hands On
Digital Trends gave a [Hands On Virtual Tour] of OSVR which provides the standard for open devices and hacker development kits.
Unity – Setup InControl for Razer Forge TV
This video shows how to setup InControl in Unity to work with OUYA-Everywhere on the Razer Forge TV and OUYA Android consoles. See the [Unity Docs] for more info.
OUYA Console Developers
I’ve been supporting the [OUYA Developer Documentation] and [OUYA SDK Examples] since the successful [Kickstarter] back in 2013.
You can learn a lot about a ton of engines just looking at the documentation and SDK examples.
Chroma SDK Adds Support for New Devices
The [Razer Chroma Developer Portal] provides the SDK for Chroma development for 4 new mice and 14 Chroma [supported devices].
OSVR With Oculus Rift
I’m diving into using the Oculus Rift with OSVR. The [OSVR Portal] has a document link to “Migrating Unity applications from Oculus to OSVR”.
Other useful resources:
[Oculus Developer Portal]
[Oculus Beta Runtime]
[Oculus Debug Tool]
[Oculus PC Setup Documentation]
[Oculus Downloads] includes Unity Examples
Chroma SDK
The [Razer Chroma Developer Portal] provides the documentation and libraries needed to do Chroma development for the [supported devices].
CoralStudios provides [Colore], a powerful library for interacting with the ChromaSDK.
Before being able to use the examples, be sure to follow step #2 on the [Chroma Downloads] page. A registry key has to be added in order to do development with the `Chroma SDK` on Windows.
Here is an [Example Unity Project] that uses the `Chroma SDK` to adjust the LEDs on the [Razer Firefly] based on mouse position and press events.
Here is an [Example Windows Form Project] that uses the `Chroma SDK` to adjust the LEDs on the [Razer Firefly] based on mouse position and press events.
Forge ADB
The Razer Forge TV uses the usual Google ADB driver in the Android SDK extras, but here’s the extra developer info for connecting the Razer Tools to be able to connect with ADB.
http://developer.razerzone.com/forge-tv/developer-setup/
I’ve been adding engine support for `Forge TV` and created a doc as an entry point for developers.
https://github.com/ouya/docs/blob/master/forge_tv.md