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The Development Blog of Tim Graupmann

Category: Sector13

Sector13 [Screenshot]

Random screen shot:

Author timPosted on January 1, 2006Categories Sector13Leave a comment on Sector13 [Screenshot]

Sector13 [Screenshot]

Each of the 32 ships now has its own loading screen:

Author timPosted on January 1, 2006Categories Sector13Leave a comment on Sector13 [Screenshot]

Sector13 [Screenshot]

It’s been a while since I posted a Sector13 screenshot. We’ll we have the artist team working on modeling assets like capital ships and this space station. Although, they are in the tweaking process aligning polygons and making textures. You’ll also see that the targeting system is taking shape.

Author timPosted on December 30, 2005Categories Sector13Leave a comment on Sector13 [Screenshot]

Sector13 [Screenshot]

GCDF ships now have a new device called a micro-missile launcher. The device launches 9 concurrent missiles which activate 55 milliseconds appart to attack their targets. This is the Thunderbird.

Author timPosted on December 6, 2005Categories Sector13Leave a comment on Sector13 [Screenshot]

Sector13 [Screenshot]

Random Screenshot:

Author timPosted on November 18, 2005Categories Sector13Leave a comment on Sector13 [Screenshot]

Sector13 [Screenshot]

Today, I added new OSMC gatling blaster effects. When a physical bolt collides with an object, a splinter of sparks shoot off from the impact zone.

Author timPosted on November 18, 2005Categories Sector13Leave a comment on Sector13 [Screenshot]

Sector13 [Screenshot]

Updated the test AI logic to make the ships much more aggressive. Made the camera/ship controls liquid smooth. And fixed the Spd9000 shield mesh to use an animated texture and only appear when hit by a projectile.

Author timPosted on November 11, 2005Categories Sector13Leave a comment on Sector13 [Screenshot]

Sector13 [Screenshot]

Here’s how to do game development with style.

Author timPosted on November 6, 2005Categories Sector13Leave a comment on Sector13 [Screenshot]

Sector13 [Screenshot]

Well cranked out a lot of code this weekend! Added new weapons, new materials for projectiles, and made use of Nvidia’s toolkit to make shaders. All 32 ships now have Cg shaders.

You can see the shader adds a nice look with a specular component.

I’m starting to take a liking to the new hornet ship.

Author timPosted on November 6, 2005Categories Sector13Leave a comment on Sector13 [Screenshot]

Sector13 [Screenshot]

Just added light and super laser weapons to the SPD-9000. SPD-9000 super lasers are equal in damage to the Grimlock lasers.

Author timPosted on October 28, 2005Categories Sector13Leave a comment on Sector13 [Screenshot]

Sector13 [Screenshot]

Just added the new SPD-9000 along with its HUD.

Author timPosted on October 26, 2005Categories Sector13Leave a comment on Sector13 [Screenshot]

Sector13 [Screenshot]

Increasing the detail of my planet shader using a combination of textures, multi-pass pixel shaders, and fragment shaders.

Author timPosted on October 25, 2005Categories Sector13Leave a comment on Sector13 [Screenshot]

Sector13 [Screenshot]

Added a nice plasma shield around the ship. The Ogre engine makes [Animated Textures] so easy for this kind of thing.

         texture_unit
         {
            wave_xform scroll_y sawtooth 1.0 -0.05 0.0 1.0
            texture raven_shield.png
         }

Author timPosted on October 11, 2005Categories Sector13Leave a comment on Sector13 [Screenshot]

Sector13 [Screenshot]

Capital ships are starting to enter the arena.

Author timPosted on October 10, 2005Categories Sector13Leave a comment on Sector13 [Screenshot]

Sector13 [Screenshot]

I just realized I haven’t posted a Sector13 gameplay screenshot in sometime. One of the cool things we are adding is dynamic skyboxes which will contain shaded and bumped meshes to look even more realistic. Within the coming weeks we will start to expand with some great AI.

Author timPosted on October 2, 2005Categories Sector13Leave a comment on Sector13 [Screenshot]

Sector13 [Screenshot]

Added dynamic functionality to the HUD. I.e. Indicators, 3d Gyro and Target Ship display.

Author timPosted on August 30, 2005Categories Sector13Leave a comment on Sector13 [Screenshot]

Sector13 [Screenshot]

Added a HUD overlay using CeGUI with multiple ImageSets.

Author timPosted on August 20, 2005Categories Sector13Leave a comment on Sector13 [Screenshot]

Sector13 [Screenshot]

Starting to add HUD overlay logic using CeGUI.

Author timPosted on August 16, 2005Categories Sector13Leave a comment on Sector13 [Screenshot]

Sector13 [Screenshot]

Added support for multiple AI ships:

Author timPosted on August 12, 2005Categories Sector13Leave a comment on Sector13 [Screenshot]

Sector13 [Screenshot]

Added gibs support to rip ships apart.

Author timPosted on August 10, 2005Categories Sector13Leave a comment on Sector13 [Screenshot]

Sector13 [Screenshot]

Added particle system effects to explosions and flame trails.

Author timPosted on August 7, 2005Categories Sector13Leave a comment on Sector13 [Screenshot]

Sector13 [Screenshot]

Added a laser cannon barrel flash effect using a Ogre::BillboardSet objects.

Author timPosted on August 5, 2005Categories Sector13Leave a comment on Sector13 [Screenshot]

Sector13 [Screenshot]

Added some basic shield logic using a transparent material with a shield mesh object:

Author timPosted on August 5, 2005Categories Sector13Leave a comment on Sector13 [Screenshot]

Sector13 [Screenshot]

Newest features, added engine glow using billboards and explosions using ParticleSystems. “Sector13” is from [Reactor Interactive]. This is just a little in progress screenshot as we convert the old rendering engine to [Ogre3d].

Author timPosted on July 27, 2005Categories Sector13Leave a comment on Sector13 [Screenshot]

Sector13 [Screenshot]

The latest project that I am working on is called “Sector13” from [Reactor Interactive]. This is just a little in progress screenshot as we convert the old rendering engine to [Ogre3d]. I’m working on various ship and camera controls.

Author timPosted on July 23, 2005Categories Sector13Leave a comment on Sector13 [Screenshot]

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