The [Chrome Speech Proxy] uses the Chrome Browser for the Speech API to do real-time speech detection without any quotas. This makes Speech Detection available on Windows and in the Unity editor.
Category: Unity
Unity: CEF Proxy
I used a proxy with a custom build of [CEF] to send speech data to the [Word Detection Unity Plugin].
Copy a recent TestApp build from `Branch 2704` (Windows 64-bit) from [Chromium Embedded Framework 3 Builds] into the `CefGlue.Demo.WinFormsProxy` output folder to get all the dependent libraries.
Or download a build of the [SpeechProxy].
Quick Start Guide:
1. Command-line arguments are used to enable speech detection
CefGlue.Demo.WinFormsProxy.exe --enable-speech-input
2. Use the help menu to [acquire keys] for the Speech API
3. Enable the `Speech API Private API`
4. The Speech API has a `queries per day` quota.
5. Assign the Speech API keys
6. Open the [Chrome Speech Demo] to verify that the Speech API is working
7. The [Google Developers Console] shows traffic hitting the Speech API.
8. The Unity Proxy Speech Detection Plugin communicates with the Speech Proxy (email support@theylovegames.com to get access to the beta)
9. Use a proxy port that matches the port in Unity
10. The proxy URL should be pointed at the HTTPS proxy script https://theylovegames.com/speech_proxy/ when connecting to Unity.
Unity: Los Pro – Line of sight & hearing system
Unity: HOW TO SUBMIT CONTENT TO THE UNITY ASSET STORE
[HOW TO SUBMIT CONTENT TO THE UNITY ASSET STORE]
The post has the asset store key image templates for making proper icons.
Unity: Low-Level Plugins in Unity WebGL
Razer Hydra Unity Plugin
Mixer SDK
[Mixer] has a nice SDK that I was able to [fork] and integrate the Chroma SDK. Now when I hit `Play` in Unity, users can activate my Chroma devices directly from my Mixer [channel]. The [Button example script] uses a `ChromaAnimation` meta reference that calls `Activate()` when the interactive button is pressed. There’s also a chat with Mixer developers on [gitter].
Unity: Gaia – Tips to launch on the Unity Asset Store
Unity: Rain AI No Longer Officially Supported
Unity – Speech Plugins
I created a public repositories to hold the online documentation for Unity speech related packages.
[Demo 01 Unity Speech Dictation]
[Demo 02 Unity Speech Commands]
[Demo 01 Unity Speech Synthesis]
Documentation: [UnityWebGLSpeechDetection] [private]
Documentation: [UnityWebGLSpeechSynthesis] [private]
Documentation and Source: [UnityWebGLMicrophone]
Documentation: [WebGL: Interacting with browser scripting]
The [Chrome Speech Demo] supports multiple languages.
[UnityWebGLDropdown Test] [repo] [issue]
[LOW LEVEL PLUGINS IN UNITY WEBGL]
Android Max FPS
Unity: VFX Toolbox – Experimental Image Sequencer Update
Unity – Multiple Terrain Brush: Intro & How To
Unity Tutorial – Intro to VR Level Design with ProBuilder and ProGrids
Unity Merry Fragmas 3.0: Multiplayer FPS Foundation
Unity Camera Controller
Unity Dynamic Mesh Creation
I started a project with [dynamic mesh generation].
[Snowy Ground] from the Allegorithmic Substance Share looks great.
Unity WebGL Microphone Plugin
I moved the Microphone WebGL module out of my Word Detection package and into [its own public repository]. The module makes the Microphone API available on WebGL. It’s going to be a couple years before Unity adds the built-in functionality for Microphone on WebGL.
There’s a user `Will` who needs it working and I made the module public to move development along…
Unity Tree View Control
Unity added a [TreeView Control] to the Unity editor.
Unity NAT Traversal
Unity Realistic Explosions Pack
Unity DirectX 11 Low Poly Shader
Rick Davidson – Career Coach
UNITY 5.5 IS READY FOR YOU
Unity Multiplayer Made Easy
[Services: Multiplayer Made Easy]
[Manual: UNet]
[Manual: UNetOverview]
[Manual: UNetManager]
[Forums: Networking Sample Projects]
[Tutorials: Multiplayer Networking Tutorial]
[Reference: MonoBehaviour]
[Reference: NetworkBehaviour]
[Reference: NetworkMatch]
[Slack: Unity Networking Channel]
[Reference: NetworkTransform]
[Reference: NetworkTransformChild]
[Source: UNet]











