Category: Unity
Unity WebGL API
Unity is still adding to the [WebGL API] and currently lacks `Microphone` support.
I was able to add `Microphone` support as a `wslib` plugin in Unity and here is the first [demo]. [debug]
Arrays can be [shared] between WebGL and C#.
Unity WebGL supports [plugins].
Microphone can work in WebGL with a [plugin].
HTML5 [can access the microphone].
Looks like Chrome has to be started in a special way to allow [working locally].
Some features also require [HTTPS].
This [demo] can get the nice microphone names.
Unity – Discord Dev Chat
The Unity community has a [developer chat] on Discord.
Overview of the RazerSDK Unity Plugin
Unity Plugin Razer SDK
I created a new Unity Plugin for the Razer SDK. In Unity 5.X, the plugin can use the AAR format. In lesser versions, the JAR format is used.
[Unity Plugin Razer SDK]
StrangeIoC
[StrangeIoC] is a free open-source MVVM framework to help write clean modular code in C#.
Unite Europe 2016 – Jedi Tricks for Visual Quality on Mobile
Unity can’t handle legacy native libraries
I ran into a runtime error on Shield with Unity.
Failure to initialize! Your hardware does not support this application, sorry!
The cause was actually that I had a legacy native library in the project and I needed to add an abi filter to remove it. [Solution]
Little Dragons: Tiger Drago
Exporting from Fuse to Face Plus in Unity
Landscape Ground Pack
Unity New Prices
[Unity Announced A New Price Model] and that has many users that are posting comments about it. [update]
Unity UI Tutorial – How to make a scrollable list
Opsive Takes Over UFPS
Visionpunk, creator of UFPS, [tasked the Opsive team with taking over Ultimate FPS]. Ryan Buhr has this saying about making video games, “Do you want to make a game engine, or do you want to make a game? You can’t do both, you need to pick one to do it well!”.
Unity New Input System
Unity is developing a [new input system].
Unity WebGL and Microphone
Unity 5.3.4 [lacks Microphone support in WebGL] and I don’t see it on the [roadmap]. In the meantime, a 3rd party WebGL workaround will need to be used. I of course need it for my [word detection] plugin. The forum references a couple cool plugins. 1) [pitch detection demo] and 2) [MicrophoneWebGL.unitypackage] which will need to be adapted to work. The Unity Web Player has been deprecated and appears to just work in Firefox as you can see with [Demo 1].
Unity VR Chooser
Unity standalone builds have a monitor/resolution chooser and now it’s time to think about a [VR Chooser].
IBM Watson Developer Cloud Unity SDK
With [IBM Watson Developer Cloud Unity SDK], you can now configure your Unity application to understand speech, talk with your users, and understand the intent of a user in natural language.
Setup UFPS for VR
The Unity forums has a post about how to [setup UFPS for VR] with example scripts.
Top Down Medieval City
[Top Down Medieval City] is available in the Unity Asset Store. The asset store has a new integrated 3d viewer for art assets.

Gaia – Terrain Creation, Texturing, Population!
[Gaia] has a sales discount in this week’s “Unity Madness Sale”. Gaia makes it easy to use stamps and detail generate to quickly make nice looking terrain.
The Foundary Game Jam Webinar Series
Starting January, The Foundary is producing the [Game Jam Webinar Series] which showcases MODO and MARI in the game content creation pipeline.
See the link above to get access to the 7 videos from the series.
“Webinar 3: UVs and the Shader Tree” has a ton of career advice for aspiring artists who will need to learn how to code to stand out in a saturated market.
Generic In-Game Level Editing System
The creator of [ProBuilder] and [PolyBrush] has a work-in-progress update on “GILES”.
Unity Asset Bundles 2.0
Unity 5.X introduced a whole new asset bundle system. [ASSETBUNDLES AND THE ASSETBUNDLE MANAGER]
Nature Starter Pack
The [Nature Starter Pack] is free in the Unity Asset Store.

