Unity added the [SUBSTANCE – INTRODUCTION] tutorial series for making PBR materials look great in Unity.
Category: Unity
Unity Asset Store Daily Sale Form
The Unity Asset Store [signup form] is where an author can request access to go into a UAS daily sale.
Setup For Fuse CC
My new package [Setup For Fuse CC] is now available for sale in the Unity Asset Store.
Ultimate Game Music Collection
The [Ultimate Game Music Collection] has 100+ music tracks to produce any genre of game!
Setup For Fuse CC
[Setup For Fuse CC] has been submitted for review in the Unity asset store. The 1.0 release adds support for the Scary Zombie Pack from [Mixamo].
Setup For Fuse CC
I started the first step to submitting my new package to the [Unity Asset Store]. I’m in the process of [writing documentation] on my new asset `Setup For Fuse CC`.
Adobe Fuse CC to Unity UFPS
This video shows how to create a character in [Adobe Fuse CC] and integrate that character into [UFPS : Ultimate FPS], a Unity package that provides a First-Person-Shooter platform.
Devin’s First Unity Program
Devin completed his first Unity program while taking the [Udemy Unity Course].
using UnityEngine; using System.Collections; public class NumberQizards : MonoBehaviour { int max = 1000; int min = 1; int guess; // Use this for initialization void Start() { StartGame(); } void StartGame () { print("Pick a number in your head but dont tell me."); max = 1000; min = 1; guess = 500; print("The highist number you can pick is " + max); print("The lowest number you can pick is " + min); NextGuess(); } void NextGuess() { print("Is the number higher or lower then " + guess + "?"); print("Up arrow for higher , down arrow for lower"); } // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.UpArrow)) { min = guess; guess = Mathf.FloorToInt((max + min) / 2f); NextGuess(); } else if (Input.GetKeyDown(KeyCode.DownArrow)) { max = guess; guess = Mathf.CeilToInt((max + min) / 2f); NextGuess(); } else if (Input.GetKeyDown(KeyCode.Return)) { print("You won!"); StartGame(); } } }
Unity – Setup InControl for Razer Forge TV
This video shows how to setup InControl in Unity to work with OUYA-Everywhere on the Razer Forge TV and OUYA Android consoles. See the [Unity Docs] for more info.
Unity Navigation Tutorials
The [Unity Navigation Tutorials] are short and sweet while covering the basics on how to add a NavMesh Agent running around obstacles and jumping across buildings.
Slack Channel For Unity Asset Store Publishers
The [Unity Asset Store] has a [slack channel] to talk about marketing and package creation.
While you are here, check out my new [WebGL Speech Detection] package in the Asset Store.
Oh look, I made a [SpeechProxy] so it works for Windows Editor and Windows Standalone too.
Ultimate FPS (UFPS)
I’ve been automating the setup using editor scripts for [UFPS : Ultimate FPS], a Unity package that provides a First-Person-Shooter platform. [Manual] [Forum]
When setting up characters, some guns have arms attached which necessitates needing to hide the existing player arms. The UFPS manual has a guide for the proper way to [hide arms and the head].
The Unity Asset Store also has [FPS Mesh Tool] which can also mask out the head and arms.
Learn To Code by Making Games – The Complete Unity Developer
Udemy offers an online course to learn Unity with [Learn To Code by Making Games – The Complete Unity Developer]. Right now the course is 95% off! The course has videos and progress tracking with assignments that teach Unity development by making games.
Ultimate FPS Bugs
I’ve been automating the setup using editor scripts for [UFPS : Ultimate FPS], a Unity package that provides a First-Person-Shooter platform. [Manual] [Forum]
I’ve filed some support tickets for minor issues that I’ve been finding. Most people script for UFPS at runtime, and so I’m finding some edit time issues.
bug-vp-fpcontroller-addblocker
bug-vp-ragdollhandler-awake-could-be-more-descriptive-to-whats-missing
bug-vp-playerinventory-doaddunits-doesnt-update-the-count
bug-vp-playerinventory-reset-missing-null-check
Of course, to get things fixed tickets need to be created via `support@visionpunk.com`. So there’s no need to continue posting bugs on the forums.
Unity Water Systems
The Unity Asset Store has a couple great looking water systems.
Manual: [Unity Water]
The Unity [Standard Assets] also has water prefabs that look great and perform at 60FPS+.
Movement Animset Pro
[Movement Animset Pro] has a complete set of 179 motion capture animations.
Contains cool animations for such things as:
– Standing
– Walking
– Running
– Crouching / Sneaking
– Getting up from ground
– Jumping
– Falling
– Interactions (button pushing, picking up objects, levers etc.)
– Fist fighting
– Deaths and knockdowns
– Sitting
– Throwing
Ultimate FPS
[UFPS : Ultimate FPS] is a Unity package that provides a First-Person-Shooter platform. [Manual] [Forum]
Unity Asset Store
Looking in the Unity Asset Store today, I found some interesting packages.
Rain AI
[Rain AI] is a Unity package that provides an AI engine for game characters. The [Downloads Page] has a starter kit for getting started. The [Community Page] has links to the forums, wiki, and documentation. The [Tutorials Page] has several videos for learning the system. [Expressions] are important for complex behaviour trees.
[Squad Command] has an excellent set of behaviors for team AI.
Project Tango
Project Tango has a Unity project for getting started with AI rebuilding your physical environment into meshes as you walk around.
https://developers.google.com/project-tango/apis/unity/unity-getting-started
The Verge reviews Project Tango –
http://www.theverge.com/2015/5/29/8687443/google-io-project-tango-augmented-reality
Purchase a Tango –
https://store.google.com/product/project_tango_tablet_development_kit
Graph Visualizer in Unity
The Playable Graph Visualizer has just released, a companion to the Playable Graph API, as an open source project (as usual, under the MIT/X11 license). It serves both as a debugging tool for your graphs, and a good example of how to use the Graph API.
https://bitbucket.org/Unity-Technologies/playablegraphvisualizer/