Techcrunch covers the [Microsoft Build 2016 Conference]. XBOX retail units can be used as dev kits while Microsoft is investing in bots and machine learning.
VR Katana PVP Duels – Raw Data
Razer Ripsaw game capture card
Razer launched a new product today, the [Razer Ripsaw].
Parrot Bebop Drone
The Parrot [Bebop Drone] has a 14MP fisheye camera.
CrazyTalk 8 Tutorial – Basic Lip Sync Editing
Live Weather and Traffic
This [homebuilt aircraft kit] uses a Raspberry PI 2 to morph into a weather and traffic receiver.
Allegorithmic Substance Store
Allegorithmic [introduces] the [Substance Store]. It’s a centralized place to fight HDR lighting, art packs, and substances!
Installing a Video Card in the Razer Core (External GPU)
Star Trek Continues
[Star Trek Continues] is a fan-based Indie Go Go campaign to complete season 5 of the original Star Trek. Their site hosts the first 5 episodes for free.
Unity VR Chooser
Unity standalone builds have a monitor/resolution chooser and now it’s time to think about a [VR Chooser].
IBM Watson Developer Cloud Unity SDK
With [IBM Watson Developer Cloud Unity SDK], you can now configure your Unity application to understand speech, talk with your users, and understand the intent of a user in natural language.
EVE Valkyrie
EVE Valkyrie is an upcoming VR game.
ADR1FT
ADR1FT is an upcoming VR game.
Real-time Motion Capture
The GDC 2016 keynote showed off a live motion capture demo for Hellblade.
Xamarin Android Binding AAR (Java 1.7) support
I ran into a binding issue on Android with Xamarin and Java 1.7 [Xamarin Android Binding AAR (Java 1.7) support]. We’ll see what the gurus have to say.
Also the property to set the [ProgressBar color appears to be missing].
Substance Painter 2
Allegorithmic released [Substance Painter 2] as a paid upgrade in their 18 month release cycle. Check out the latest features. Try 30 days for free.
Meta 2 AR
[Meta 2] is an Augmented Reality headset which is 1/3 the price of the Hololens. $949
Myo Armband Learns Sign Language
The Myo from Thalmic Labs has been taught to translate sign language. The application and device can [translate ASL sign language to text].
Playing Video from OBB File
I have a Google Play project where the APK size was over 100MB. I had to take the video content out of the APK and put into a split OBB file to get under the size limit. The OBB file wraps a couple MP4 video files and I zipped with 7-zip as a ZIP with STORAGE compression. To play the video, I used a VideoView with the [CustomAPEZProvider] to play video directly from the downloaded OBB file.
Setup UFPS for VR
The Unity forums has a post about how to [setup UFPS for VR] with example scripts.
Kotlin – New Programming Language
[Kotlin] is a new programming language that compiles into Java-byte code making it interchangeable with Java. [Try Kotlinlang] has a browser IDE and tons of references to try out the new language.
Samsung Gear VR Demo
The Samsung Gear VR connects with my Samsung Note 5. First thing I’ll put it in network adb mode so I can deploy from Unity to the phone wirelessly with it inside the Gear VR.
I have some devices already connected, so disconnect those and kill any wireless connections.
adb kill-server
Connect the Note 5 from micro-usb to the desktop computer. The device should show in the adb device list.
C:\Users\tgraupmann>adb devices
List of devices attached
0915f9e3930b3504 device
Now put the device in wireless mode.
C:\Users\tgraupmann>adb tcpip 5555
restarting in TCP mode port: 5555
Connect to my phone now that it’s in wireless mode. The IP address can be found under the wireless settings.
C:\Users\tgraupmann>adb connect 192.168.2.241
connected to 192.168.2.241:5555
And now Unity can deploy to the phone wirelessly.
Now create a new Unity project in the release version (5.3.3).
Set the platform to `Android` in build settings.
Set a bundle identifier in the `Android` other settings.
At this point `File->Build and Run` launches and runs on the `Note 5`.
Download [Oculus Utilities for Unity 5 SDK Examples] and unzip to a new folder. (This is the same download that I used for `Oculus Rift DK1`).
Copy the project settings into the Unity project settings (OculusUtilities_SDKExamples_0_1_3_0_beta\ProjectSettings).
Import the Oculus Unity Package (OculusUtilities_SDKExamples_0_1_3_0_beta\SDKExamples.unityPackage).
Restart Unity and reopen the project.
Be sure to put the [Oculus Signature File] into `Assets\Plugins\Android\assets`.
Open the sample scene (Assets\Scenes\FirstPerson_Sample.unity) and add it to the build list.
Let the baking process complete before hitting `File->Build and Run`.

There are white debug line appearing which can be disabled on the `DebugControls` GameObject by disabling the `OVR Debug Graph`.

If your pair a bluetooth controller (like the OUYA Controller), you can move around the scene with the left stick and look horizontally with the right stick.
And then I hooked up some zombies, of course, with [Setup For Fuse CC]. I’m getting some visual artifacting maybe caused by the near/far clip planes. This wasn’t happening with the `Oculus Rift DK1` on the same scene.

It’s not the near/far clip planes on the camera. The artifacts are happening on the terrain and on cubes on the sunny side.

The same issue persists even using the `Mobile/Diffuse` shader.

Logged the issue on the [Unity Forums].
I needed to change the light from a directional light to a baked area light.

Tweaking the Point light to mixed mode reproduces the lighting more closely with the desktop version.

I used Type: Point, Baking: Mixed, Draw Halo: true, and Range: 395.7.

Gitkraken GIT Client
[Gitkraken] is a new GIT client for Mac, Windows, and Linux.
Hololens Development Edition $3000
[Hololens Development Edition] starts shipping March 30th, 2016 for a mere $3000.
History of Impact Craters
Every few months there is a news story about a meteor flash. Here’s a link to see the recorded [world timeline of impact craters].