MXA Game Studio

Microsoft killed the [XNA] community and brand some time ago, RIP. Unfortunately, those old XNA installers don’t even work on Windows 8 or above. [MonoGame] rose up as an open-source framework to allow you to continue to build your XNA projects using the same API and target multiple platforms. MonoGame is still catching up to the XNA features the same way Mono is always catching up to .Net. That means you are stuck using command-line tools to build your XNA Content Projects. And now there’s [MXA Game Studio] which lets you build those discontinued XNA Content Projects.

Ultimate FPS (UFPS)

I’ve been automating the setup using editor scripts for [UFPS : Ultimate FPS], a Unity package that provides a First-Person-Shooter platform. [Manual] [Forum]

When setting up characters, some guns have arms attached which necessitates needing to hide the existing player arms. The UFPS manual has a guide for the proper way to [hide arms and the head].

The Unity Asset Store also has [FPS Mesh Tool] which can also mask out the head and arms.

Ultimate FPS Bugs

I’ve been automating the setup using editor scripts for [UFPS : Ultimate FPS], a Unity package that provides a First-Person-Shooter platform. [Manual] [Forum]

>UFPS : Ultimate FPS

I’ve filed some support tickets for minor issues that I’ve been finding. Most people script for UFPS at runtime, and so I’m finding some edit time issues.

bug-vp-fpcontroller-addblocker
bug-vp-ragdollhandler-awake-could-be-more-descriptive-to-whats-missing
bug-vp-playerinventory-doaddunits-doesnt-update-the-count
bug-vp-playerinventory-reset-missing-null-check

Of course, to get things fixed tickets need to be created via `support@visionpunk.com`. So there’s no need to continue posting bugs on the forums.

how-to-post-a-support-ticket

Movement Animset Pro

[Movement Animset Pro] has a complete set of 179 motion capture animations.

Movement Animset Pro

Contains cool animations for such things as:

– Standing
– Walking
– Running
– Crouching / Sneaking
– Getting up from ground
– Jumping
– Falling
– Interactions (button pushing, picking up objects, levers etc.)
– Fist fighting
– Deaths and knockdowns
– Sitting
– Throwing

First Emotiv Community Developer Hangout

The Emotiv Insight is a brain controlled input device originally funded by [Kickstarter].

We had our first Emotiv community developer hangout today!

Of course next time, I’ll keep the headset charged and cover some of the pattern detection topics.

Emotiv: [Emotiv G+ Beta Community]

Emotiv: [Insight Control Panel] (Firefox)

Emotiv: [My Downloads]

Emotiv: [Github Emotiv Community SDK]

Google: [Tensor Flow]

Prediction IO: [PredictionIO]

IBM: [Watson Discovery Advisor]

HP: [HavenOnDemand]

[more]

Mixamo to Unity – Scary Zombie Pack

The available characters in the [Mixamo] store has been expanded. This is the fast workflow that I use to make the “Scary Zombie” animation pack compatible for Unity projects.

To extend the capabilities of in-game characters, import [RAIN AI for Unity] into a Unity project.

Set up a waypoint route for in game characters using RAIN AI for Unity.

Add Mixamo animation pack characters to RAIN waypoint routes.

Automate complex setups for Mixamo and RAIN AI.

Setup Automation for UFPS.

WordPress 4.4 Released

WordPress 4.4 officially released yesterday which adds new [API] features. WordPress is a great content management system for things like websites with blogs.

A recent change to HTTPS has made generating new certificates FREE! HTTPS is necessary if you have a site with logins or private data where you want to encrypt the web traffic. [Dreamhost] has a blog post for adding HTTPS support to Dreamhost hosted domains.