Next Wave of Technology

[OnLive] is the next generation of game delivery that makes [Steam] and [Direct2Drive] obsolete. OnLive will also make a dent in the hardware market, by remotely hosting your games, effectively lowering your hardware requirements. OnLive has beefed up servers that play your games at full resolution and max detail while piping an image back to you. This type of technology is going to require the Internet infrastructure in the US to upgrade. If you have a slower Internet connection, this service won’t be for you. If you’ve got broadband, the game video will be piped in at standard tv resolution. If you have fast broadband, you’ll be playing in HDTV quality.

These beefed up servers are based on cloud computing which pushes the envelope for server hardware. [Slashdot] reports servers with 384 GB of RAM are becoming available.

New Desk

I was thinking about building a new desk so it fits my stuff.

Using 0.25″ boards:

Shelf Sides L Shape X 2: (62″ X 10″) and (30″ X 10″)
Shelf Keyboard: 60″ X 20″
Shelf Monitors X 2: 60″ X 10″
Shelf Brace Back: (60.5″ X 62.5″)
Shelf Braces X 6: (60″ X 3″)

One adjustment:

Lips under the shelves in the front and back for weight support:

Room below the monitors for the keyboard and papers:

Space around the monitors to allow room for adjustment:

Forum: [post]

Wavefront OBJ and Color

I was looking at the Wavefront OBJ spec and it doesn’t save vertex color information in the OBJ file. The color information is saved in the MTL file.

I was hoping Modo would save in the proper format, so I could copy the syntax. But [that] isn’t correct either.

[VertexMonkey] has some IO scripts and I could chunk out a script, but it would eat my weekend.

I wrote the [import script] anyway. I ended up using the Modo OBJ loader and then suplementing the color and uv set maps. It runs slow as heck and should be done using the Modo SDK.

Forum: [post]

Posts: [Unity Wiki ObjExporterColorUvs] [Unity forum post]

Blender 2.4.8 Broken

I was having trouble exporting 3DS files with a default install of [Blender]. According to this [post], I had to edit line 10 of “C:/Program Files/Blender Foundation/Blender/.blender/scripts/3ds_export.py” which fixed the problem. The special ‘a’ characters in the author name had to be replaced with ASCII ‘a’. I also had to install [Python 2.5.4].

I’m trying to work in Blender with two uv sets, but unfortunately most of the exporters and importers are stripping off the second uv set. [forum post]