Download OBJ to Ogre.Mesh converter script (Windows)

This is a little script I patched together to getting a faster pipeline going from OBJ to Ogre.Mesh files.

I’m modeling in Modo, and didn’t want to manually do all these export tasks for minor changes.

Read the readme. Run the install. Once installed right click any OBJ file and SendTo->convert_obj_to_mesh.cmd

[https://tagenigma.com/source/ObjToMeshExporter.zip]

Bone Structure and Brain Function Still Evolving

“Mutation. It is the key to our evolution. It is how we have evolved from a single celled organism into the dominant species on the planet. This process is slow, normally taking thousands of years. But every few hundred millenia evolution leaps forward.” (Patrick Stewart, X-Men)

[Science: Human Genes Still Evolving] (Slashdot)

"Seeing Double" Contest

Gamedev.net is hosting a [new contest].

“Create a game prototype based around two simultaneous views of the game world. These could be as simple as two simultaneous camera angles (forwards and backwards, side and top, etc), or could look at presenting different families of information about the game world, such as an infra-red or x-ray view, visualisation of sound or smell, or even things entirely specific to a fictional game world. The views do not have to be equal sizes, but both views should be presented to the player at the same time throughout gameplay, and the game design should favour a player who will make use of both displays equally (so both views must be equally useful – a minimap in the corner of a regular game display is probably not sufficient). Views should be primarily graphical; text is permitted provided it is not over-used (i.e. a simple text listing of health and position of monsters in the level will not be acceptable).”

I have an idea about creating a Pacific Northwest Salmon demo. You are a fish and you need to spawn. You navigate rivers using star positions while also battling upstream current. And if you happen to make it upstream, it’s spawning time!

Import/Export Ogre Meshes

First of all you need a modeling tool and [Blender] is freely available.

You also may need the [Ogre conversion tools] (make sure these tools are in your path).

Blender uses these Python scripts to [Import] and [Export] Ogre meshes.

These scripts should be copied into the blender scripts directory.

You may need to install the latest [Python].

And you may have to install some of [Blender’s pre-compiled plugins].

Also you’ll notice when you export the skeleton that the axii are inverted. You can remedy the problem with this:

// Flip axii
Ogre::Vector3 tempPosition = Ogre::Vector3(bonePosition.z, -bonePosition.x, bonePosition.y);