I was thinking, if you must build a fence then you might as well build it will style.
Moon Shot
The sky looked particularly interesting last night.
Snowing Again
Bone Structure and Brain Function Still Evolving
“Mutation. It is the key to our evolution. It is how we have evolved from a single celled organism into the dominant species on the planet. This process is slow, normally taking thousands of years. But every few hundred millenia evolution leaps forward.” (Patrick Stewart, X-Men)
[Science: Human Genes Still Evolving] (Slashdot)
Managing Bones in Blender
Bones help a lot to indicate where to put things. Like big turret guns, engines, geometry, and landing bays. I was using edit mode to browse bones, when Blender has an easy outline mode.
Show the outliner.
Expand the tree to find the bones.
"Seeing Double" Contest
Gamedev.net is hosting a [new contest].
“Create a game prototype based around two simultaneous views of the game world. These could be as simple as two simultaneous camera angles (forwards and backwards, side and top, etc), or could look at presenting different families of information about the game world, such as an infra-red or x-ray view, visualisation of sound or smell, or even things entirely specific to a fictional game world. The views do not have to be equal sizes, but both views should be presented to the player at the same time throughout gameplay, and the game design should favour a player who will make use of both displays equally (so both views must be equally useful – a minimap in the corner of a regular game display is probably not sufficient). Views should be primarily graphical; text is permitted provided it is not over-used (i.e. a simple text listing of health and position of monsters in the level will not be acceptable).”
I have an idea about creating a Pacific Northwest Salmon demo. You are a fish and you need to spawn. You navigate rivers using star positions while also battling upstream current. And if you happen to make it upstream, it’s spawning time!
Expose for Firefox
The [Viamatic forXpose extension] is one of the best extensions for Firefox that I’ve seen so far. Open as many Firefox tabs as you want, and then press the F8 key. All your tabs will instantly arrange and you can select what you want to browse easily.
Here is a nice screenshot:
Snow with Clear Sky
Tonight it starts snowing and there are no clouds in the sky. Totally clear, lots of stars, really cold, and falling snow… How does that work? Has weather been upgraded recently?
Sector13 [Screenshot]
I added a nice lens flare effect on the back of certain engine types. Basically the alpha is based on the dot product between the engine mount vector and camera angle.
Sector13 [Screenshot]
This is the GCDF Capital Ship “Defiant”. I just added the collision logic where you can shoot off its turret weapons.
Snow for Valentine’s Day
Just when you think Winter is almost over:
Sector13 [Screenshot]
This is a capital ship in progress. Not its actual texture yet…
Import/Export Ogre Meshes
First of all you need a modeling tool and [Blender] is freely available.
You also may need the [Ogre conversion tools] (make sure these tools are in your path).
Blender uses these Python scripts to [Import] and [Export] Ogre meshes.
These scripts should be copied into the blender scripts directory.
You may need to install the latest [Python].
And you may have to install some of [Blender’s pre-compiled plugins].
Also you’ll notice when you export the skeleton that the axii are inverted. You can remedy the problem with this:
// Flip axii
Ogre::Vector3 tempPosition = Ogre::Vector3(bonePosition.z, -bonePosition.x, bonePosition.y);
Sector13 [Screenshot]
This weekend I’ve been working on Squad formation AI. I also recorded several game play videos and integrated a new GCDF ACMC into the game. That’s short-hand for “Atmosphere Capable Mini-Carrier” for the GCDF manufacture.
Animation
I went to Linae’s animation class tonight. They were doing fast 2d drawings of animation poses. So I tried to do the same using ZBrush ZSpheres.
Dr. DivX 2.0 beta 5 (01-11-2006)
A new beta of [Dr. Divx] is available. Dr. Divx is the application that I use to capture svideo and record Divx compressed videos.
Sector13 [Installer]
I setup the installer for Sector 13 (Internal Release 3) using [Inno Setup]. I was completely blown away with how simple the process is!
Sector13 [Next Feature]
This is a screenshot of an effect that I am reproducing in my next task for [Daetrexx engine glows]. The Ogre version will be slightly different, different color, length based on speed, and more concentrated. That is… if I can pull spare time out of my hat.
The original effect can be achieved by adding a solar flare, using an animated texture for the exhaust, adding some volume with funnel textures (4 axis aligned billboards), and a face texture (as seen from the back). Now the face texture actually needs to be just behind the solar flare, otherwise it would appear as an out of place artifact.
The effect in action:
Maya Personal Learning Edition
“[Maya Personal Learning Edition] is a special version of Maya® software, which provides free access to Maya for non-commercial use. It gives 3D graphics and animation students, industry professionals, and those interested in breaking into the world of computer graphics (CG) an opportunity to explore all aspects of the award-winning Maya Complete software in a non-commercial capacity.
Available for Windows® 2000/XP Professional and Mac® OS X operating systems.”
Run SUSE 10 with free VMWare player on Windows or Linux
Story originally from [KDE Developers] and OSNEWS].
Download the [Free VMWare Player].
“Announcing something which has been cooking already last year but got delayed by POTS bandwidth shortage over the holidays:
VMware released a player for free with which you can run pre-built virtual machines. Somehow their virtual machine center offers under “Novell” only SLES and NLD images. Puzzled I created an image which contains a standard KDE desktop installation of SUSE Linux 10.0 OSS, upgraded to KDE 3.5 including KOffice 1.4.2 excluding non-KDE applications. It’s a fully working installation so don’t forget to install and try some additional KDE applications – and to run the security update when you’re asked to. Eye-wink
You can download it from [developer.kde.org] archived either as 588 MB flavor for Microsoft Windows or 537 MB for Linux.”
And it works like a charm:
Modeling the Pere
Ok this is a little morbid, but I’m going to try a 3d model using Modo of [this scene] using these references images ([A] and [B]).
I had wanted to model the Pere for some time, and finally got around to it. Click the thumbnail for a slightly larger image. I used an existing Modo head, and textured with ZBrush.
Sector13 [Screenshot]
Random screen shot:
Sector13 [Screenshot]
Each of the 32 ships now has its own loading screen:
GIMP 2.2.10
Version 2.2.10 of the [GNU Image Manipulation Program] just released. Please see the [NEWS] for a detailed list of changes.
Sector13 [Screenshot]
It’s been a while since I posted a Sector13 screenshot. We’ll we have the artist team working on modeling assets like capital ships and this space station. Although, they are in the tweaking process aligning polygons and making textures. You’ll also see that the targeting system is taking shape.