These are some quick tests to compare generative AI to see if it can generate animated character pixel art.

Input image


The Development Blog of Tim Graupmann
NVidia [PhysX SDK]
NVidia [PhysX Visual Debugger]
Repository: NVidia [Sample Snippets]
Repository: tgraupmann [Cpp_Physx_Overlap_Snippet]

[UE Puzzle Game] made in UE 5.5 controls RGB lighting and haptics.
After a decade of making engine plugins for Unreal, I finally have code that was accepted into the [main UE 5.5 engine code base]. Chroma Sensa controls RGB lighting and haptics. [Pull Request 11983]

After you’ve cloned the [Unreal Engine ue5-main branch], run the setup to install dependencies and generated project files, you’ll open the solution in Visual Studio. This might prompt to install some components. The next step is right-click the solution in Solution Explorer and open configuration manager.

This list is long and you’ll need to manually uncheck every project in the build list except for UE5. When you uncheck the first item you can use the down arrow key and the spacebar to go as fast as possible.

From here, Control+Shift+B to build and wait a couple hours. Set UE5 as the startup project.

Control+F5 to launch and you’ll have Unreal Editor 5.5 up and running with about half the required space!

I’ll definitely need to print the 3d wasp nest to deter wasps!