RPI: Configure Network Wifi Via the Command Line
MODO | Item List Tips
How do the Harry Potter interactive wands at Universal Studios in Orlando work?
Unreal Revisited
Back to making an Unreal Plugin.
First get the [UE4 Engine Source].
git clone -b 4.16 https://github.com/EpicGames/UnrealEngine
Created a C++ project and BP plugin – [UE4ChromaSDK]
C++ Chroma Reference: [RazerChromaSampleApplication] originally from [Chroma Downloads]
Good example of using Chroma and DLL loading in UE4 – [Blinken]
Previous UE4 plugin I made for reference: [ue4-plugin-razer-sdk]
Reference: [UE4 Variables]
Reference: [UE4 Enums]
Reference: [RzChromaSDKTypes.h]
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REST support @todo later.
I’m using a [custom version of Swagger] which should be able to generate a C++ client. Swagger requires that [Maven] be in the environment path.
Here’s the [Swagger Definition Files]
I’ll use [CppRestChroma] to make sure REST works in an isolated project.
[Microsoft/cpprestsdk] has the C++ bits to do REST and JSON.
Unity Chroma SDK Plugin
This week, I’m wrapping up a Unity plugin for Chroma [UnityChromaSDK] that consumes the [Chroma REST API]. I relied on [Swagger.io] to process swagger definitions in order to auto-generate a C# 2.0 client that works in Unity 3.5.7 and above.
You can check the REST version on [localhost:54235].
APPLE PARK June 2017 Drone Tour 4K
Modo with Ellery | Episode 30: Adobe Fuse Primer
Allegorithmic: Meet Mat 3d Painting Contest Winners
Chirping Plush Owl Toy with Adafruit GEMMA
Udemy: Node.js Codeless API Creation: Up And Running With Swagger
Android Studio 3.0 Canary 1
MODO | Halftone Material
Udemy: Xamarin Forms: Build Native Cross-platform Apps with C#
Xamarin: How do I update the Java Development Kit (JDK) version?
.NET Core and Visual Studio for Mac
MODO | Lego Loader
Devin’s Factions Ep 1
Console App for Chrome Speech Proxy
I created a repo for [Console App for Chrome Speech Proxy] which is able to build for Mac and Windows. .Net Windows.Forms hasn’t been implemented for Mac yet…