Speech recognition Tutorial for Unity3D 5
Unity Labs: [Speech Recognition and VR]
Unity Docs: [Windows.Speech.DictationRecognizer]
Unity Bitbucket Source: [Speech to Text Repository]
Unity Asset Store: [Unity Speech-to-Text Package] (free)
Unity Asset Store List: [Speech API]
Mac Support for Chrome Speech Proxy
Compatible with [WebGL Speech Detection] and [WebGL Speech Synthesis]
UNET Part 1 – Setup and Movement Syncing
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UE4 Plugin for Chroma
This week, I’m wrapping up a UE4 plugin for Chroma [UE4ChromaSDK].
Next step, I’ll be making a [Custom Asset Type] on [tgraupmann].
The ForceFeedbackEffect has a hover animation that when clicked plays the animation which is what I want to do for Chroma. “Play selected force feedback effect” from

[AssetTypeActions_ForceFeedbackEffect.h]
[AssetTypeActions_ForceFeedbackEffect.cpp]
Next step customizing the details window.
So you'll want to create an IDetailCustomization-derived class and implement that interface and register/unregister it in your plugin module's startup/shutdown logic As for how to implement that interface, lot of stuff to cover there. You'll implement CustomizeDetails, which has a IDetailLayoutBuilder parameter.
Example: [LocalizationDashboard]
Go to Editor Preferences, all settings, search "Localization Dashboard" and check the box. Then go to Window -> Localization Dashboard (under Experimental), from the top-level menus.
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Unreal Revisited
Back to making an Unreal Plugin.
First get the [UE4 Engine Source].
git clone -b 4.16 https://github.com/EpicGames/UnrealEngine
Created a C++ project and BP plugin – [UE4ChromaSDK]
C++ Chroma Reference: [RazerChromaSampleApplication] originally from [Chroma Downloads]
Good example of using Chroma and DLL loading in UE4 – [Blinken]
Previous UE4 plugin I made for reference: [ue4-plugin-razer-sdk]
Reference: [UE4 Variables]
Reference: [UE4 Enums]
Reference: [RzChromaSDKTypes.h]
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REST support @todo later.
I’m using a [custom version of Swagger] which should be able to generate a C++ client. Swagger requires that [Maven] be in the environment path.
Here’s the [Swagger Definition Files]
I’ll use [CppRestChroma] to make sure REST works in an isolated project.
[Microsoft/cpprestsdk] has the C++ bits to do REST and JSON.
Unity Chroma SDK Plugin
This week, I’m wrapping up a Unity plugin for Chroma [UnityChromaSDK] that consumes the [Chroma REST API]. I relied on [Swagger.io] to process swagger definitions in order to auto-generate a C# 2.0 client that works in Unity 3.5.7 and above.
You can check the REST version on [localhost:54235].

