I added a belt loop to my pants WIP. And a belt.
Forum: [post]
The Development Blog of Tim Graupmann
I added a belt loop to my pants WIP. And a belt.
Forum: [post]
I’d like to know if there’s a way to easily extend an edge loop using existing edges in Modo. The last frame of the animation lasts for 5 seconds while I circled the area where I want the edge to be contiguous.
And why is the color of the wireframes different on each leg?
I learned some techniques on the forums about how to manually cleanup extra verteces and polygons.
forum: [post]
I sat down with Modo 302 and modeled some basic pants. I got the hang of how to create an image displacement map, which I used to cause wrinkles in the pants. I need to figure out how to get better UV seams and model some details into the pants, like pockets and threading. [VertexMonkey] has several [skin material presets].
Forum: [post]
Just for the heck of it, I modeled the Modo wireframe camera.
Now it’s time to layer the pieces of the shoe so they appear to overlap.
In the end, the objective is to shape the front and heal into the red parts of the shoe to look something like this.
Related: [shoe21.lxo]
I spent an hour correcting the poly flow of the heal and toe portion of the shoe. Things are getting easier now.
The main take away is the poly flow. You can see here the evenly space polys and how they alll line up vertically and horizontally. Also each poly maintains four sides and the model has an equal amount of polygon rows and columns across the model.
The previous image resulted from cleaning up the creased and chaotic polys from this. I found myself spending more time on cleanup than actually modeling the original polys.
So far my favorite cleanup tools are: edge bridge, edge sew, polygon, edge slice, and the move tool.
Related: [post] [shoe_019.lxo]
I’m following the [Luxology shoe tutorial]. And after two days of modeling, I have the shoe insert structure done. Things go a lot faster now. Knowing when to sew, bridge, polygon, and edge slice makes things easier.
On the second part, the bridge tool is used to make the shoe lace eyelets. But the example process didn’t work for me. I found another way to bridge the inner ring by selecting these two loops and then hitting bridge.
Other fallback is to select and bridge two edge loops in edge mode.
Here is a test render of my shoe halfway thru part 2.
Versions: [shoe_012.lxo]
Sonk on the Modo forums was chatting about morph maps and referred to this example.
The plan is to animate this sequence in Modo.
And possibly get the mouth to open using either a vertex map or morph map or both.
Sketch3d has an [example tutorial] of how to use the Wingdings font in order to create a cartoon hand.
Delete the inner edge by selecting edge and double clicking the inner edge. Hit the delete key.
Create a new mesh item and use the pen tool to trace the hand in front view.
Next create a net to constrain over the hand like this [tutorial video].
Something needs to be done with the jagged outer edge.
I had an odd idea about making about $10 worth of mirror/easels to redirect more light into the house to reduce the heating bill. It’s still a work in progress, but I sketched out something like this.
Forum: [post]
While following [a Modo tutorial] to create my own paper lantern, I had a few questions that I posted on the Luxology forums.
Modo feature request: [add ability to comment on videos]
Modo question: [how would you do this lighting effect in Modo]
Modo settings: [how do you configure Modo to render using more threads]
The Sparks Brush is one feature of The Gimp that makes Gimp better than Photoshop.
It’s been a while since I last experimented with ZBrush.
I went to Linae’s animation class tonight. They were doing fast 2d drawings of animation poses. So I tried to do the same using ZBrush ZSpheres.
Ok this is a little morbid, but I’m going to try a 3d model using Modo of [this scene] using these references images ([A] and [B]).
I had wanted to model the Pere for some time, and finally got around to it. Click the thumbnail for a slightly larger image. I used an existing Modo head, and textured with ZBrush.
Hello World. Meet Aaron.
Painted pre-existing models from the [Modo site]:
Painted pre-existing models from the [Modo site]:
Painted pre-existing models from the [Modo site]:
Painted pre-existing models from the [Modo site]:
Painted pre-existing models from the [Modo site]: