2.5D Painting

I’ve been doing a lot of 2.5D painting with Modo and I want to know how to set the camera defaults. Since every time I open an object for painting, I need to setup an orthographic camera aimed at (-45, 135, 0).

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It would also be nice to make the uv process smarter about the painted area. If we scale the uvs, we just need to [bake] another texture.

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Modo Extending Edges

I’d like to know if there’s a way to easily extend an edge loop using existing edges in Modo. The last frame of the animation lasts for 5 seconds while I circled the area where I want the edge to be contiguous.

And why is the color of the wireframes different on each leg?

I learned some techniques on the forums about how to manually cleanup extra verteces and polygons.

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