Razer launched a new product today, the [Razer Ripsaw].
Category: Graphics
CrazyTalk 8 Tutorial – Basic Lip Sync Editing
Allegorithmic Substance Store
Allegorithmic [introduces] the [Substance Store]. It’s a centralized place to fight HDR lighting, art packs, and substances!
Installing a Video Card in the Razer Core (External GPU)
Real-time Motion Capture
The GDC 2016 keynote showed off a live motion capture demo for Hellblade.
Substance Painter 2
Allegorithmic released [Substance Painter 2] as a paid upgrade in their 18 month release cycle. Check out the latest features. Try 30 days for free.
The Foundary Game Jam Webinar Series
Starting January, The Foundary is producing the [Game Jam Webinar Series] which showcases MODO and MARI in the game content creation pipeline.
See the link above to get access to the 7 videos from the series.
“Webinar 3: UVs and the Shader Tree” has a ton of career advice for aspiring artists who will need to learn how to code to stand out in a saturated market.
MARI Sci-Tech Award
[MARI] won a Sci-tech award; see the acceptance speech below. MARI is now the top 3D texture painting tool after 10 years.
Allegorithmic Character Art Contest
Allegorithmic is hosting the [CHARACTER ART CONTEST – THE BEAST] with entries due on April 11th, 2016.
Texturing Ubisoft’s Rainbow Six Siege using Substance
[Allegorithmic Substances] are the way to go to get consistent and great looking materials.
Substance Painter 1.7
[Substance Painter 1.7] has a bunch of workflow enhancements as well as being able to set a different shader on every texture.
Modo 902
[Modo 902] released with a ton of real world features. Check out the forums for a set of [overview videos] that go into camera matching, projection painting, and a ton of speedy workflow enhancements that make it possible to digitize real life.
Blender: Make Simplified Chinese 3D Text in Blender
The `FZLanTingHei-B-GBK.TTF` font can be found [here].
UV Layout
Apparently, UBISoft is big into this tool for UV Layout editing called UVLayout!!!
http://www.uvlayout.com/
2.5D Painting
I’ve been doing a lot of 2.5D painting with Modo and I want to know how to set the camera defaults. Since every time I open an object for painting, I need to setup an orthographic camera aimed at (-45, 135, 0).
Forum: [post]
It would also be nice to make the uv process smarter about the painted area. If we scale the uvs, we just need to [bake] another texture.
Forum: [post]
Unity3d Forum Avatar
It was time for a new avatar. Made this weird thing in Modo.
Belt 2
Belt Buckle 2
I refined my belt buckle using my own belt as a reference image. I cut some holes in the belt. I still have yet to thicken the belt.
Forum: [post]
Belt Buckle
Belt Loop
I changed my mind and went with a different belt loop style.
Forum: [post]
Belt Loop
I added a belt loop to my pants WIP. And a belt.
Forum: [post]
Modo UVs
Modo Extending Edges
I’d like to know if there’s a way to easily extend an edge loop using existing edges in Modo. The last frame of the animation lasts for 5 seconds while I circled the area where I want the edge to be contiguous.
And why is the color of the wireframes different on each leg?
I learned some techniques on the forums about how to manually cleanup extra verteces and polygons.
forum: [post]
Wrinkle Displacement Map
I sat down with Modo 302 and modeled some basic pants. I got the hang of how to create an image displacement map, which I used to cause wrinkles in the pants. I need to figure out how to get better UV seams and model some details into the pants, like pockets and threading. [VertexMonkey] has several [skin material presets].
Forum: [post]
Modo 301 Camera
Just for the heck of it, I modeled the Modo wireframe camera.