[Minecraft API – Player’s Direction]
When you develop on the Raspberry PI with Picraft you’ll notice quickly that the API is missing key features like keyboard/keypress/mouse handling and doing things like getting the camera direction.
The Development Blog of Tim Graupmann
[Minecraft API – Player’s Direction]
When you develop on the Raspberry PI with Picraft you’ll notice quickly that the API is missing key features like keyboard/keypress/mouse handling and doing things like getting the camera direction.
The [SteamVR] API makes the motion controller touchpad input available.
1 Import the SteamVR Plugin
2 Open the `Assets\SteamVR\InteractionSystem\Samples\Scenes\Interactions_Example.unity` scene
3 Attach `StickManipulation.cs` on the SteamVR `Player`.
using UnityEngine;
using Valve.VR;
using Valve.VR.InteractionSystem;
public class StickManipulation : MonoBehaviour
{
private float _mMoveSpeed = 2.5f;
private float _mHorizontalTurnSpeed = 180f;
private float _mVerticalTurnSpeed = 2.5f;
private bool _mInverted = false;
private const float VERTICAL_LIMIT = 60f;
private void OnGUI()
{
Player player = Player.instance;
if (!player)
{
return;
}
EVRButtonId touchPad = EVRButtonId.k_EButton_SteamVR_Touchpad;
if (null != player.leftController)
{
var touchPadVector = player.leftController.GetAxis(touchPad);
GUILayout.Label(string.Format("Left X: {0:F2}, {1:F2}", touchPadVector.x, touchPadVector.y));
}
if (null != player.rightController)
{
var touchPadVector = player.rightController.GetAxis(touchPad);
GUILayout.Label(string.Format("Right X: {0:F2}, {1:F2}", touchPadVector.x, touchPadVector.y));
}
}
float GetAngle(float input)
{
if (input < 0f)
{
return -Mathf.LerpAngle(0, VERTICAL_LIMIT, -input);
}
else if (input > 0f)
{
return Mathf.LerpAngle(0, VERTICAL_LIMIT, input);
}
return 0f;
}
// Update is called once per frame
void Update()
{
Player player = Player.instance;
if (!player)
{
return;
}
EVRButtonId touchPad = EVRButtonId.k_EButton_SteamVR_Touchpad;
if (null != player.leftController)
{
Quaternion orientation = Camera.main.transform.rotation;
var touchPadVector = player.leftController.GetAxis(touchPad);
Vector3 moveDirection = orientation * Vector3.forward * touchPadVector.y + orientation * Vector3.right * touchPadVector.x;
Vector3 pos = player.transform.position;
pos.x += moveDirection.x * _mMoveSpeed * Time.deltaTime;
pos.z += moveDirection.z * _mMoveSpeed * Time.deltaTime;
player.transform.position = pos;
}
if (null != player.rightController)
{
Quaternion orientation = player.transform.rotation;
var touchPadVector = player.rightController.GetAxis(touchPad);
Vector3 euler = transform.rotation.eulerAngles;
float angle;
if (_mInverted)
{
angle = GetAngle(touchPadVector.y);
}
else
{
angle = GetAngle(-touchPadVector.y);
}
euler.x = Mathf.LerpAngle(euler.x, angle, _mVerticalTurnSpeed * Time.deltaTime);
euler.y += touchPadVector.x * _mHorizontalTurnSpeed * Time.deltaTime;
player.transform.rotation = Quaternion.Euler(euler);
}
}
}
The [AURA Color Tool] customizes the LED colors on the NV 1080.
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Graphics: $579.99 [ASUS GeForce GTX 1080 8GB ROG STRIX]
A [class generator] for JSON would be handy.
Q: [This version of macOS 10.12 cannot be installed on this computer]
Apparently, my Macbook Pro (2009) is too old to update to the latest MacOS.
MS Support was driving my PC trying to activate Windows 10 when I saw them install [Belarc Advisor] in order to fetch the installed product keys installed on my machine. In the end it didn’t work and I had to enter the product key from Windows 7 to activate Windows 10. It just interesting that they used 3rd party software. Even more odd was that all the support tools where not on a microsoft subdomain, which looks highly suspect. A.k.a `secure.logmeinrescue-enterprise.com`
[ButterKnife] uses annotations to generate nice bindings for Android view controls.
StackOverflow has [documentation] on any language that you might be using.
[DevDocs] combines multiple API documentations in a fast, organized, and searchable interface.